go_dreamfactory/sys/configure/structs/Game.FavorNumData.go
2022-10-12 11:24:55 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFavorNumData struct {
ItemId string
FavorNum int32
}
const TypeId_GameFavorNumData = -1462878034
func (*GameFavorNumData) GetTypeId() int32 {
return -1462878034
}
func (_v *GameFavorNumData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.ItemId, _ok_ = _buf["item_id"].(string); !_ok_ { err = errors.New("item_id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_num"].(float64); !_ok_ { err = errors.New("favor_num error"); return }; _v.FavorNum = int32(_tempNum_) }
return
}
func DeserializeGameFavorNumData(_buf map[string]interface{}) (*GameFavorNumData, error) {
v := &GameFavorNumData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}