81 lines
2.0 KiB
Go
81 lines
2.0 KiB
Go
package library
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) FetterLvUpCheck(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode) {
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if req.LibOid == "" {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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// 羁绊等级奖励
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func (this *apiComp) FetterLvUp(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode, data *pb.ErrorData) {
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var (
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totalFetterLv int32 //羁绊总等级
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)
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code = this.FetterLvUpCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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// 配置校验
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rsp := &pb.LibraryFetterLvUpResp{}
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fetter := this.module.getLibraryByObjID(session.GetUserId(), req.LibOid)
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if fetter == nil {
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code = pb.ErrorCode_LibraryNoData
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return
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}
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for _, oid := range fetter.Herofetter {
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if _d := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), oid); _d != nil {
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totalFetterLv += _d.Favorlv
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}
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}
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totalFetterLv = 0
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conf := this.module.configure.GetFriendData(fetter.Fid, fetter.Fidlv+1)
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if len(conf) == 0 {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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fetter.Fidlv += 1
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if conf[0].FavorabilityLv > totalFetterLv {
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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if _, ok := fetter.Prize[fetter.Fidlv]; ok {
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code = pb.ErrorCode_LibraryReward
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return
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}
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fetter.Prize[fetter.Fidlv] = 1
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// 发奖
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hProperty := make(map[string][]*cfg.Gameatr, 0)
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for _, v := range conf {
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var sz []*cfg.Gameatr
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for _, v1 := range v.Attribute {
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b := &cfg.Gameatr{
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A: v1.A,
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N: v1.N,
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}
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sz = append(sz, b)
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}
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hProperty[v.Hid] = sz
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}
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this.module.ModuleHero.AddHeroFetterAttribute(session, hProperty)
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mapData := make(map[string]interface{}, 0)
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mapData["prize"] = fetter.Prize
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mapData["fidlv"] = fetter.Fidlv
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this.module.ModifyLibraryData(session.GetUserId(), fetter.Id, mapData) // 更新内存信息
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rsp.Data = fetter
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session.SendMsg(string(this.module.GetType()), "fetterlvup", rsp)
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return
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}
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