package library import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) FetterLvUpCheck(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode) { if req.LibOid == "" { code = pb.ErrorCode_ReqParameterError } return } // 羁绊等级奖励 func (this *apiComp) FetterLvUp(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( totalFetterLv int32 //羁绊总等级 ) code = this.FetterLvUpCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } // 配置校验 rsp := &pb.LibraryFetterLvUpResp{} fetter := this.module.getLibraryByObjID(session.GetUserId(), req.LibOid) if fetter == nil { code = pb.ErrorCode_LibraryNoData return } for _, oid := range fetter.Herofetter { if _d := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), oid); _d != nil { totalFetterLv += _d.Favorlv } } totalFetterLv = 0 conf := this.module.configure.GetFriendData(fetter.Fid, fetter.Fidlv+1) if len(conf) == 0 { code = pb.ErrorCode_ConfigNoFound return } else { fetter.Fidlv += 1 if conf[0].FavorabilityLv > totalFetterLv { code = pb.ErrorCode_LibraryLvReward return } } if _, ok := fetter.Prize[fetter.Fidlv]; ok { code = pb.ErrorCode_LibraryReward return } fetter.Prize[fetter.Fidlv] = 1 // 发奖 hProperty := make(map[string][]*cfg.Gameatr, 0) for _, v := range conf { var sz []*cfg.Gameatr for _, v1 := range v.Attribute { b := &cfg.Gameatr{ A: v1.A, N: v1.N, } sz = append(sz, b) } hProperty[v.Hid] = sz } this.module.ModuleHero.AddHeroFetterAttribute(session, hProperty) mapData := make(map[string]interface{}, 0) mapData["prize"] = fetter.Prize mapData["fidlv"] = fetter.Fidlv this.module.ModifyLibraryData(session.GetUserId(), fetter.Id, mapData) // 更新内存信息 rsp.Data = fetter session.SendMsg(string(this.module.GetType()), "fetterlvup", rsp) return }