go_dreamfactory/sys/configure/structs/Game.GuidanceData.go
2023-08-02 15:03:27 +08:00

42 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGuidanceData struct {
Id int32
Exp string
Jumpid int32
Index int32
}
const TypeId_GameGuidanceData = 593350558
func (*GameGuidanceData) GetTypeId() int32 {
return 593350558
}
func (_v *GameGuidanceData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Exp, _ok_ = _buf["exp"].(string); !_ok_ { err = errors.New("exp error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpid"].(float64); !_ok_ { err = errors.New("jumpid error"); return }; _v.Jumpid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) }
return
}
func DeserializeGameGuidanceData(_buf map[string]interface{}) (*GameGuidanceData, error) {
v := &GameGuidanceData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}