//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameGuidanceData struct { Id int32 Exp string Jumpid int32 Index int32 } const TypeId_GameGuidanceData = 593350558 func (*GameGuidanceData) GetTypeId() int32 { return 593350558 } func (_v *GameGuidanceData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Exp, _ok_ = _buf["exp"].(string); !_ok_ { err = errors.New("exp error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpid"].(float64); !_ok_ { err = errors.New("jumpid error"); return }; _v.Jumpid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) } return } func DeserializeGameGuidanceData(_buf map[string]interface{}) (*GameGuidanceData, error) { v := &GameGuidanceData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }