go_dreamfactory/sys/configure/structs/game.skillData.go
2022-07-05 11:03:46 +08:00

38 lines
1.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_skillData struct {
Sameid int32
Act string
Type int32
Triggerchannce int32
Tubiao string
Name string
Describe string
}
func (Game_skillData) GetTypeId() int {
return -1600555361
}
func NewGame_skillData(_buf map[string]interface{}) (_v *Game_skillData, err error) {
_v = &Game_skillData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["triggerchannce"].(float64); !_ok_ { err = errors.New("triggerchannce error"); return }; _v.Triggerchannce = int32(_tempNum_) }
{ var _ok_ bool; if _v.Tubiao, _ok_ = _buf["tubiao"].(string); !_ok_ { err = errors.New("tubiao error"); return } }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } }
return
}