141 lines
3.2 KiB
Go
141 lines
3.2 KiB
Go
package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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)
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const (
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MaxPs = 2 // 最大体力
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)
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//游戏房间
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type Room struct {
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modules.ModuleBase
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Id string // 房间id
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s1 comm.IUserSession
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s2 comm.IUserSession
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player1 *pb.PlayerData // 玩家1
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player2 *pb.PlayerData // 玩家2
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chessboard *MapData
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module *Entertainment
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power string // 谁的权限
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round int32 // 轮数
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}
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func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.IUserSession) *Room {
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this.chessboard = new(MapData)
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this.chessboard.InitMap() // 初始化棋盘
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defer this.StartGame()
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return &Room{
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ModuleBase: modules.ModuleBase{},
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Id: primitive.NewObjectID().Hex(),
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s1: s1,
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s2: s2,
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player1: &pb.PlayerData{
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Uid: s1.GetUserId(),
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Name: "",
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Score: 0,
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Ps: MaxPs,
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},
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player2: &pb.PlayerData{
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Uid: s2.GetUserId(),
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Name: "",
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Score: 0,
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Ps: MaxPs,
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},
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chessboard: this.chessboard,
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module: module,
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power: s1.GetUserId(), // 默认1号玩家先
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round: 1,
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}
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}
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func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg proto.Message) (errdata *pb.ErrorData) {
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switch stype {
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case "opertor": // 操作消息
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var (
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curScore int32
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)
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var szMap []*pb.MapData
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req := msg.(*pb.EntertainOperatorReq)
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//权限校验
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if this.power == this.player1.Uid {
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this.player1.Ps--
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if this.player1.Ps <= 0 { // 权限给下一个人
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this.power = this.player2.Uid
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}
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this.player2.Ps = MaxPs
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} else if this.power == this.player2.Uid {
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this.player2.Ps--
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if this.player2.Ps <= 0 { // 权限给下一个人
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this.power = this.player1.Uid
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this.round++
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}
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this.player1.Ps = MaxPs
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} else { // err 未知权限
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return
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}
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// 交换元素
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this.chessboard.SwapGirde(req.Curid, req.Targetid) // 交换格子
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for {
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if b, score := this.chessboard.CheckMap(); b {
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break
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} else {
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curScore += score // 统计积分
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}
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this.chessboard.DropGirde()
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.Data,
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})
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}
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// 操作消息返回
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this.s1.SendMsg(string(this.module.GetType()), "operator", &pb.EntertainOperatorResp{
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Success: true,
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})
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// 广播消息
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if err := this.SendMsgToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
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Mpadata: szMap,
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Power: this.power,
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Score: curScore,
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Round: this.round,
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}, []comm.IUserSession{this.s1, this.s2}...); err != nil {
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this.Errorln(err)
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}
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}
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return
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}
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// 玩家操作
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func (this *Room) Opertor(uid string, iType int32, old int32, new int32) (errdata *pb.ErrorData) {
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if iType == 1 {
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this.chessboard.SwapGirde(old, new) // 交换格子
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}
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return
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}
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func (this *Room) StartGame() (errdata *pb.ErrorData) {
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if err := this.SendMsgToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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Mpadata: &pb.MapData{
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Data: this.chessboard.Data,
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},
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Power: this.power,
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Round: this.round,
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}, []comm.IUserSession{this.s1, this.s2}...); err != nil {
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this.Errorln(err)
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}
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return
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}
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