go_dreamfactory/sys/configure/structs/Game.SellCoefficientData.go
2023-03-30 20:45:04 +08:00

38 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSellCoefficientData struct {
Character int32
Coefficient int32
}
const TypeId_GameSellCoefficientData = 46519505
func (*GameSellCoefficientData) GetTypeId() int32 {
return 46519505
}
func (_v *GameSellCoefficientData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["character"].(float64); !_ok_ { err = errors.New("character error"); return }; _v.Character = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["coefficient"].(float64); !_ok_ { err = errors.New("coefficient error"); return }; _v.Coefficient = int32(_tempNum_) }
return
}
func DeserializeGameSellCoefficientData(_buf map[string]interface{}) (*GameSellCoefficientData, error) {
v := &GameSellCoefficientData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}