go_dreamfactory/sys/configure/structs/Game.Dispatch_Lv.go
2023-02-22 17:56:51 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameDispatch_Lv struct {
_dataMap map[int32]*GameDispatch_LvData
_dataList []*GameDispatch_LvData
}
func NewGameDispatch_Lv(_buf []map[string]interface{}) (*GameDispatch_Lv, error) {
_dataList := make([]*GameDispatch_LvData, 0, len(_buf))
dataMap := make(map[int32]*GameDispatch_LvData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameDispatch_LvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Lv] = _v
}
}
return &GameDispatch_Lv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameDispatch_Lv) GetDataMap() map[int32]*GameDispatch_LvData {
return table._dataMap
}
func (table *GameDispatch_Lv) GetDataList() []*GameDispatch_LvData {
return table._dataList
}
func (table *GameDispatch_Lv) Get(key int32) *GameDispatch_LvData {
return table._dataMap[key]
}