//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameDispatch_Lv struct { _dataMap map[int32]*GameDispatch_LvData _dataList []*GameDispatch_LvData } func NewGameDispatch_Lv(_buf []map[string]interface{}) (*GameDispatch_Lv, error) { _dataList := make([]*GameDispatch_LvData, 0, len(_buf)) dataMap := make(map[int32]*GameDispatch_LvData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameDispatch_LvData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Lv] = _v } } return &GameDispatch_Lv{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameDispatch_Lv) GetDataMap() map[int32]*GameDispatch_LvData { return table._dataMap } func (table *GameDispatch_Lv) GetDataList() []*GameDispatch_LvData { return table._dataList } func (table *GameDispatch_Lv) Get(key int32) *GameDispatch_LvData { return table._dataMap[key] }