108 lines
5.0 KiB
Go
108 lines
5.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTDBuffData struct {
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Id int32
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BuffType int32
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Describe string
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EffectType []int32
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Value []int32
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MaxLayer int32
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LayerEffectType []int32
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LayerValue []int32
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Duration int32
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DurationLayer int32
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Interval int32
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}
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const TypeId_GameTDBuffData = 204820617
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func (*GameTDBuffData) GetTypeId() int32 {
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return 204820617
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}
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func (_v *GameTDBuffData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buff_type"].(float64); !_ok_ { err = errors.New("buff_type error"); return }; _v.BuffType = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["effectType"].([]interface{}); !_ok_ { err = errors.New("effectType error"); return }
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_v.EffectType = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.EffectType = append(_v.EffectType, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["value"].([]interface{}); !_ok_ { err = errors.New("value error"); return }
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_v.Value = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Value = append(_v.Value, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_layer"].(float64); !_ok_ { err = errors.New("max_layer error"); return }; _v.MaxLayer = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["layer_effectType"].([]interface{}); !_ok_ { err = errors.New("layer_effectType error"); return }
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_v.LayerEffectType = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.LayerEffectType = append(_v.LayerEffectType, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["layer_value"].([]interface{}); !_ok_ { err = errors.New("layer_value error"); return }
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_v.LayerValue = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.LayerValue = append(_v.LayerValue, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duration"].(float64); !_ok_ { err = errors.New("duration error"); return }; _v.Duration = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duration_layer"].(float64); !_ok_ { err = errors.New("duration_layer error"); return }; _v.DurationLayer = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["interval"].(float64); !_ok_ { err = errors.New("interval error"); return }; _v.Interval = int32(_tempNum_) }
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return
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}
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func DeserializeGameTDBuffData(_buf map[string]interface{}) (*GameTDBuffData, error) {
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v := &GameTDBuffData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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