//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTDBuffData struct { Id int32 BuffType int32 Describe string EffectType []int32 Value []int32 MaxLayer int32 LayerEffectType []int32 LayerValue []int32 Duration int32 DurationLayer int32 Interval int32 } const TypeId_GameTDBuffData = 204820617 func (*GameTDBuffData) GetTypeId() int32 { return 204820617 } func (_v *GameTDBuffData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buff_type"].(float64); !_ok_ { err = errors.New("buff_type error"); return }; _v.BuffType = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["effectType"].([]interface{}); !_ok_ { err = errors.New("effectType error"); return } _v.EffectType = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.EffectType = append(_v.EffectType, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["value"].([]interface{}); !_ok_ { err = errors.New("value error"); return } _v.Value = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Value = append(_v.Value, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_layer"].(float64); !_ok_ { err = errors.New("max_layer error"); return }; _v.MaxLayer = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["layer_effectType"].([]interface{}); !_ok_ { err = errors.New("layer_effectType error"); return } _v.LayerEffectType = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.LayerEffectType = append(_v.LayerEffectType, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["layer_value"].([]interface{}); !_ok_ { err = errors.New("layer_value error"); return } _v.LayerValue = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.LayerValue = append(_v.LayerValue, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duration"].(float64); !_ok_ { err = errors.New("duration error"); return }; _v.Duration = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duration_layer"].(float64); !_ok_ { err = errors.New("duration_layer error"); return }; _v.DurationLayer = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["interval"].(float64); !_ok_ { err = errors.New("interval error"); return }; _v.Interval = int32(_tempNum_) } return } func DeserializeGameTDBuffData(_buf map[string]interface{}) (*GameTDBuffData, error) { v := &GameTDBuffData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }