go_dreamfactory/modules/plunder/api_pvpchallengeover.go

169 lines
4.8 KiB
Go

package plunder
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"time"
)
// 参数校验
func (this *apiComp) PvpChallengeOverCheck(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) {
if req.Report == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// /挑战
func (this *apiComp) PvpChallengeOver(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) {
var (
err error
land *pb.DBPlunderLand // 岛屿数据
list *pb.DBPlunder
iswin bool
conf *cfg.GamePlunderData
users []string
lock *redis.RedisMutex
changeShip map[string]*pb.ShipData // 数据变化通知
atno []*pb.UserAtno // 打赢奖励
info []*pb.PlunderRecordData // 运输记录
)
if errdata = this.PvpChallengeOverCheck(session, req); errdata != nil {
return
}
changeShip = make(map[string]*pb.ShipData)
if list, err = this.module.modelPlunder.getPlunderData(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
lock, err = this.module.modelLand.landMutexLock(list.Landid)
err = lock.Lock()
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
defer lock.Unlock()
if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
for _, v := range land.Uinfo {
users = append(users, v.Uid)
}
// 校验oid
if _, ok := land.Ship[req.Oid]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlunderNotFoundShip,
Title: pb.ErrorCode_PlunderNotFoundShip.ToString(),
}
return
}
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
// 配置校验
if conf, err = this.module.configure.getGamePlunderDataById(land.Ship[req.Oid].Line.Cid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if !iswin {
land.Ship[req.Oid].Cd = configure.Now().Unix() + int64(conf.Protecttime)
land.Ship[req.Oid].Status = 2
changeShip[req.Oid] = land.Ship[req.Oid]
this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{
"ship": land.Ship,
})
// 通知大家
this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{
Ship: changeShip,
}, users...)
session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{
Atno: []*pb.UserAtno{},
})
info = append(info, &pb.PlunderRecordData{
Itype: 4,
P1: session.GetUserId(),
P2: land.Ship[req.Oid].Uid,
Cid: land.Ship[req.Oid].Line.Cid,
Ctime: configure.Now().Unix(),
Bid: req.Report.Info.Id,
Iswin: iswin,
})
//战报ID req.Report.Info.Id
err = this.module.modelRecord.AddRecordData(land.Id, info)
go this.module.battlerecord.WrietBattleRecord(session.GetUserId(), req.Report, time.Now().Add(time.Hour*24*8))
return
}
list.Pvpcount++
land.Ship[req.Oid].Status = 3
if errdata, atno = this.module.DispenseAtno(session, conf.Keepreward, true); errdata != nil {
return
}
if conf.Numitem.N > 0 {
atno = append(atno, &pb.UserAtno{
A: conf.Numitem.A,
T: conf.Numitem.T,
N: conf.Numitem.N,
})
list.Score += conf.Numitem.N
land.Score[session.GetUserId()] = list.Score
this.module.ModuleUser.AddUserHidenum(session, conf.Hidenum)
}
// 修改状态
changeShip[req.Oid] = land.Ship[req.Oid]
this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{
"ship": land.Ship,
"score": land.Score,
})
this.module.modelPlunder.changePlunderData(session.GetUserId(), map[string]interface{}{
"score": list.Score,
"pvpcount": list.Pvpcount,
})
// 通知大家
this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{
Ship: changeShip,
}, users...)
session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{
Atno: atno,
})
info = append(info, &pb.PlunderRecordData{
Itype: 2,
P1: session.GetUserId(),
P2: land.Ship[req.Oid].Uid,
Cid: land.Ship[req.Oid].Line.Cid,
Ctime: configure.Now().Unix(),
Bid: req.Report.Info.Id,
Iswin: iswin,
})
err = this.module.modelRecord.AddRecordData(land.Id, info)
//写入战斗记录
go this.module.battlerecord.WrietBattleRecord(session.GetUserId(), req.Report, time.Now().Add(time.Hour*24*8))
return
}