package plunder import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/redis" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "time" ) // 参数校验 func (this *apiComp) PvpChallengeOverCheck(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) { if req.Report == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } // /挑战 func (this *apiComp) PvpChallengeOver(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) { var ( err error land *pb.DBPlunderLand // 岛屿数据 list *pb.DBPlunder iswin bool conf *cfg.GamePlunderData users []string lock *redis.RedisMutex changeShip map[string]*pb.ShipData // 数据变化通知 atno []*pb.UserAtno // 打赢奖励 info []*pb.PlunderRecordData // 运输记录 ) if errdata = this.PvpChallengeOverCheck(session, req); errdata != nil { return } changeShip = make(map[string]*pb.ShipData) if list, err = this.module.modelPlunder.getPlunderData(session); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } lock, err = this.module.modelLand.landMutexLock(list.Landid) err = lock.Lock() if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } defer lock.Unlock() if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } for _, v := range land.Uinfo { users = append(users, v.Uid) } // 校验oid if _, ok := land.Ship[req.Oid]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlunderNotFoundShip, Title: pb.ErrorCode_PlunderNotFoundShip.ToString(), } return } if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } // 配置校验 if conf, err = this.module.configure.getGamePlunderDataById(land.Ship[req.Oid].Line.Cid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if !iswin { land.Ship[req.Oid].Cd = configure.Now().Unix() + int64(conf.Protecttime) land.Ship[req.Oid].Status = 2 changeShip[req.Oid] = land.Ship[req.Oid] this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{ "ship": land.Ship, }) // 通知大家 this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{ Ship: changeShip, }, users...) session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{ Atno: []*pb.UserAtno{}, }) info = append(info, &pb.PlunderRecordData{ Itype: 4, P1: session.GetUserId(), P2: land.Ship[req.Oid].Uid, Cid: land.Ship[req.Oid].Line.Cid, Ctime: configure.Now().Unix(), Bid: req.Report.Info.Id, Iswin: iswin, }) //战报ID req.Report.Info.Id err = this.module.modelRecord.AddRecordData(land.Id, info) go this.module.battlerecord.WrietBattleRecord(session.GetUserId(), req.Report, time.Now().Add(time.Hour*24*8)) return } list.Pvpcount++ land.Ship[req.Oid].Status = 3 if errdata, atno = this.module.DispenseAtno(session, conf.Keepreward, true); errdata != nil { return } if conf.Numitem.N > 0 { atno = append(atno, &pb.UserAtno{ A: conf.Numitem.A, T: conf.Numitem.T, N: conf.Numitem.N, }) list.Score += conf.Numitem.N land.Score[session.GetUserId()] = list.Score this.module.ModuleUser.AddUserHidenum(session, conf.Hidenum) } // 修改状态 changeShip[req.Oid] = land.Ship[req.Oid] this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{ "ship": land.Ship, "score": land.Score, }) this.module.modelPlunder.changePlunderData(session.GetUserId(), map[string]interface{}{ "score": list.Score, "pvpcount": list.Pvpcount, }) // 通知大家 this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{ Ship: changeShip, }, users...) session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{ Atno: atno, }) info = append(info, &pb.PlunderRecordData{ Itype: 2, P1: session.GetUserId(), P2: land.Ship[req.Oid].Uid, Cid: land.Ship[req.Oid].Line.Cid, Ctime: configure.Now().Unix(), Bid: req.Report.Info.Id, Iswin: iswin, }) err = this.module.modelRecord.AddRecordData(land.Id, info) //写入战斗记录 go this.module.battlerecord.WrietBattleRecord(session.GetUserId(), req.Report, time.Now().Add(time.Hour*24*8)) return }