go_dreamfactory/modules/plunder/api_pvpchallenge.go

202 lines
5.9 KiB
Go

package plunder
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) PvpChallengeCheck(session comm.IUserSession, req *pb.PlunderPvpChallengeReq) (errdata *pb.ErrorData) {
if req.Oid == "" || req.Battle.Format == nil || len(req.Battle.Format) != 5 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
for _, v := range req.Battle.Format {
if v != "" {
return
}
}
errdata = &pb.ErrorData{ //没有英雄
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "no hero",
}
return
}
// / 状态 0 运输 1 正在被攻击 2 战败cd中 3 掠夺成功
// /挑战
func (this *apiComp) PvpChallenge(session comm.IUserSession, req *pb.PlunderPvpChallengeReq) (errdata *pb.ErrorData) {
var (
record *pb.DBBattleRecord
err error
devconf *cfg.GamePlunderDevelopData
land *pb.DBPlunderLand // 岛屿数据
list *pb.DBPlunder
lock *redis.RedisMutex
users []string
changeShip map[string]*pb.ShipData
attrs map[int32]int32 = make(map[int32]int32)
heros []*pb.DBHero
)
if errdata = this.PvpChallengeCheck(session, req); errdata != nil {
return
}
changeShip = make(map[string]*pb.ShipData)
if list, err = this.module.modelPlunder.getPlunderData(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
// 次数校验
if list.Pvpcount > this.module.ModuleTools.GetGlobalConf().PlunderPvpPlunderum {
errdata = &pb.ErrorData{ // 不能挑战了
Code: pb.ErrorCode_PlundeMaxPVPTransportNum,
Title: pb.ErrorCode_PlundeMaxPVPTransportNum.ToString(),
}
return
}
lock, err = this.module.modelLand.landMutexLock(list.Landid)
err = lock.Lock()
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
defer lock.Unlock()
if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
for _, v := range land.Uinfo {
users = append(users, v.Uid)
}
// 校验oid
if _, ok := land.Ship[req.Oid]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlunderNotFoundShip,
Title: pb.ErrorCode_PlunderNotFoundShip.ToString(),
}
return
}
// 品质校验
if int64(land.Ship[req.Oid].Line.Itype) == 0 { // 普通船不能被掠夺
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlundeNormalShip,
Title: pb.ErrorCode_PlundeNormalShip.ToString(),
Message: fmt.Sprintf("ErrorCode_PlundeNormalShip :%d", land.Ship[req.Oid].Line.Itype),
}
return
}
if land.Ship[req.Oid].Line.Etime < configure.Now().Unix() { // 船到达不能被掠夺
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlundeShipReach,
Title: pb.ErrorCode_PlundeShipReach.ToString(),
Message: fmt.Sprintf("PlundeShipReach :%d", land.Ship[req.Oid].Line.Etime),
}
return
}
if land.Ship[req.Oid].Status == 2 {
if land.Ship[req.Oid].Cd >= configure.Now().Unix() { // cd
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlundeShipCDIng,
Title: pb.ErrorCode_PlundeShipCDIng.ToString(),
Message: fmt.Sprintf("ErrorCode_PlundeShipCDIng :%d", land.Ship[req.Oid].Cd),
}
return
}
land.Ship[req.Oid].Status = 0
}
// 状态校验 状态 0 运输 1 正在被攻击 2 战败cd中 3 掠夺成功
if land.Ship[req.Oid].Status != 0 { // return
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlunderNotFoundShip,
Title: pb.ErrorCode_PlunderNotFoundShip.ToString(),
Message: fmt.Sprintf("Status err,curStutus :%d", land.Ship[req.Oid].Status),
}
return
}
if heros, err = this.module.modelPlunder.queryUserHeros(session.GetUserId(), req.Battle.Format); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for k, v := range list.Develop {
if v == 1 {
if devconf, err = this.module.configure.getPlunderDevelopById(k); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Message: err.Error(),
}
return
}
for _, v := range devconf.Skilleffect {
attrs[v.A] += v.N
}
}
}
for _, v := range heros {
if v != nil {
for attr, value := range attrs {
v.AddProperty[attr] += value
}
}
}
if errdata, record = this.module.battle.CreatePvpBattle(session, &pb.BattlePVPReq{
Rulesid: this.module.ModuleTools.GetGlobalConf().PlunderPvpBattlereadyid,
Ptype: pb.PlayType_arena,
Redformat: &pb.PVPFormation{Uid: session.GetUserId(), Leadpos: req.Battle.Leadpos, Format: heros},
Buleformat: &pb.PVPFormation{Uid: land.Ship[req.Oid].Uid, Leadpos: land.Ship[req.Oid].Defend.Leadpos, Format: land.Ship[req.Oid].Defend.Formt},
}); errdata != nil {
return
}
land.Ship[req.Oid].Status = 1 // 修改状态
changeShip[req.Oid] = land.Ship[req.Oid] // 广播数据
this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{
"ship": land.Ship,
})
session.SendMsg(string(this.module.GetType()), "pvpchallenge", &pb.PlunderPvpChallengeResp{
Oid: req.Oid,
Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Rulesid: this.module.ModuleTools.GetGlobalConf().PlunderPvpBattlereadyid,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
Tasks: record.Tasks,
},
})
// 通知大家
this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{
Ship: changeShip,
}, users...)
return
}