package plunder import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/sys/redis" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) PvpChallengeCheck(session comm.IUserSession, req *pb.PlunderPvpChallengeReq) (errdata *pb.ErrorData) { if req.Oid == "" || req.Battle.Format == nil || len(req.Battle.Format) != 5 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } for _, v := range req.Battle.Format { if v != "" { return } } errdata = &pb.ErrorData{ //没有英雄 Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "no hero", } return } // / 状态 0 运输 1 正在被攻击 2 战败cd中 3 掠夺成功 // /挑战 func (this *apiComp) PvpChallenge(session comm.IUserSession, req *pb.PlunderPvpChallengeReq) (errdata *pb.ErrorData) { var ( record *pb.DBBattleRecord err error devconf *cfg.GamePlunderDevelopData land *pb.DBPlunderLand // 岛屿数据 list *pb.DBPlunder lock *redis.RedisMutex users []string changeShip map[string]*pb.ShipData attrs map[int32]int32 = make(map[int32]int32) heros []*pb.DBHero ) if errdata = this.PvpChallengeCheck(session, req); errdata != nil { return } changeShip = make(map[string]*pb.ShipData) if list, err = this.module.modelPlunder.getPlunderData(session); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } // 次数校验 if list.Pvpcount > this.module.ModuleTools.GetGlobalConf().PlunderPvpPlunderum { errdata = &pb.ErrorData{ // 不能挑战了 Code: pb.ErrorCode_PlundeMaxPVPTransportNum, Title: pb.ErrorCode_PlundeMaxPVPTransportNum.ToString(), } return } lock, err = this.module.modelLand.landMutexLock(list.Landid) err = lock.Lock() if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } defer lock.Unlock() if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } for _, v := range land.Uinfo { users = append(users, v.Uid) } // 校验oid if _, ok := land.Ship[req.Oid]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlunderNotFoundShip, Title: pb.ErrorCode_PlunderNotFoundShip.ToString(), } return } // 品质校验 if int64(land.Ship[req.Oid].Line.Itype) == 0 { // 普通船不能被掠夺 errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlundeNormalShip, Title: pb.ErrorCode_PlundeNormalShip.ToString(), Message: fmt.Sprintf("ErrorCode_PlundeNormalShip :%d", land.Ship[req.Oid].Line.Itype), } return } if land.Ship[req.Oid].Line.Etime < configure.Now().Unix() { // 船到达不能被掠夺 errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlundeShipReach, Title: pb.ErrorCode_PlundeShipReach.ToString(), Message: fmt.Sprintf("PlundeShipReach :%d", land.Ship[req.Oid].Line.Etime), } return } if land.Ship[req.Oid].Status == 2 { if land.Ship[req.Oid].Cd >= configure.Now().Unix() { // cd errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlundeShipCDIng, Title: pb.ErrorCode_PlundeShipCDIng.ToString(), Message: fmt.Sprintf("ErrorCode_PlundeShipCDIng :%d", land.Ship[req.Oid].Cd), } return } land.Ship[req.Oid].Status = 0 } // 状态校验 状态 0 运输 1 正在被攻击 2 战败cd中 3 掠夺成功 if land.Ship[req.Oid].Status != 0 { // return errdata = &pb.ErrorData{ Code: pb.ErrorCode_PlunderNotFoundShip, Title: pb.ErrorCode_PlunderNotFoundShip.ToString(), Message: fmt.Sprintf("Status err,curStutus :%d", land.Ship[req.Oid].Status), } return } if heros, err = this.module.modelPlunder.queryUserHeros(session.GetUserId(), req.Battle.Format); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } for k, v := range list.Develop { if v == 1 { if devconf, err = this.module.configure.getPlunderDevelopById(k); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Message: err.Error(), } return } for _, v := range devconf.Skilleffect { attrs[v.A] += v.N } } } for _, v := range heros { if v != nil { for attr, value := range attrs { v.AddProperty[attr] += value } } } if errdata, record = this.module.battle.CreatePvpBattle(session, &pb.BattlePVPReq{ Rulesid: this.module.ModuleTools.GetGlobalConf().PlunderPvpBattlereadyid, Ptype: pb.PlayType_arena, Redformat: &pb.PVPFormation{Uid: session.GetUserId(), Leadpos: req.Battle.Leadpos, Format: heros}, Buleformat: &pb.PVPFormation{Uid: land.Ship[req.Oid].Uid, Leadpos: land.Ship[req.Oid].Defend.Leadpos, Format: land.Ship[req.Oid].Defend.Formt}, }); errdata != nil { return } land.Ship[req.Oid].Status = 1 // 修改状态 changeShip[req.Oid] = land.Ship[req.Oid] // 广播数据 this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{ "ship": land.Ship, }) session.SendMsg(string(this.module.GetType()), "pvpchallenge", &pb.PlunderPvpChallengeResp{ Oid: req.Oid, Info: &pb.BattleInfo{ Id: record.Id, Title: record.Title, Rulesid: this.module.ModuleTools.GetGlobalConf().PlunderPvpBattlereadyid, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, Tasks: record.Tasks, }, }) // 通知大家 this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{ Ship: changeShip, }, users...) return }