go_dreamfactory/modules/shop/api_buy.go
2022-11-10 10:03:25 +08:00

124 lines
3.2 KiB
Go

package shop
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"math"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) {
if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
///获取用户商品列表
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
conf *cfg.GameShopitemData
shopData *pb.DBShop
filed string
record *pb.UserShopData
need []*cfg.Gameatn
give []*cfg.Gameatn
)
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
return
}
if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
code = pb.ErrorCode_SystemError
return
}
if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录
code = pb.ErrorCode_DBError
return
}
need = make([]*cfg.Gameatn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
}
}
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
for i, v := range conf.Iteminfo {
give[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * req.BuyNum,
}
}
switch req.ShopType {
case pb.ShopType_GoldShop:
filed = "goldShop"
record = shopData.GoldShop
break
case pb.ShopType_DiamondShop:
filed = "diamondShop"
record = shopData.DiamondShop
break
case pb.ShopType_PVEShop:
filed = "pveShop"
record = shopData.PveShop
break
case pb.ShopType_PVPShop:
filed = "pvpShop"
record = shopData.PvpShop
break
case pb.ShopType_AllianceShop:
filed = "allianceShop"
record = shopData.AllianceShop
break
}
if record == nil {
record = &pb.UserShopData{
Buy: map[int32]int32{},
}
}
if conf.Buyminnum-record.Buy[req.GoodsId] < req.BuyNum {
code = pb.ErrorCode_ShopGoodsIsSoldOut
return
}
record.Buy[req.GoodsId] += req.BuyNum
if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
return
}
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: record})
if !conf.Preview {
if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
return
}
} else {
if code = this.module.equip.AddEquipment(session, record.Preview[req.GoodsId]); code != pb.ErrorCode_Success {
return
}
}
//随机任务
this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
for _, v := range give {
if v.A == comm.ItemType {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
}
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
for _, v := range need {
if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
}
}
session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
return
}