124 lines
3.2 KiB
Go
124 lines
3.2 KiB
Go
package shop
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) {
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if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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///获取用户商品列表
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) {
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var (
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err error
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conf *cfg.GameShopitemData
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shopData *pb.DBShop
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filed string
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record *pb.UserShopData
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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)
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if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录
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code = pb.ErrorCode_DBError
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return
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}
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need = make([]*cfg.Gameatn, len(conf.Need))
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for i, v := range conf.Need {
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need[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
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}
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}
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give = make([]*cfg.Gameatn, len(conf.Iteminfo))
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for i, v := range conf.Iteminfo {
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give[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N * req.BuyNum,
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}
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}
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switch req.ShopType {
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case pb.ShopType_GoldShop:
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filed = "goldShop"
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record = shopData.GoldShop
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break
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case pb.ShopType_DiamondShop:
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filed = "diamondShop"
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record = shopData.DiamondShop
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break
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case pb.ShopType_PVEShop:
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filed = "pveShop"
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record = shopData.PveShop
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break
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case pb.ShopType_PVPShop:
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filed = "pvpShop"
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record = shopData.PvpShop
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break
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case pb.ShopType_AllianceShop:
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filed = "allianceShop"
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record = shopData.AllianceShop
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break
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}
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if record == nil {
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record = &pb.UserShopData{
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Buy: map[int32]int32{},
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}
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}
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if conf.Buyminnum-record.Buy[req.GoodsId] < req.BuyNum {
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code = pb.ErrorCode_ShopGoodsIsSoldOut
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return
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}
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record.Buy[req.GoodsId] += req.BuyNum
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if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
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return
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}
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this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: record})
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if !conf.Preview {
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if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
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return
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}
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} else {
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if code = this.module.equip.AddEquipment(session, record.Preview[req.GoodsId]); code != pb.ErrorCode_Success {
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return
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}
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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for _, v := range give {
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if v.A == comm.ItemType {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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}
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
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for _, v := range need {
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if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
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}
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}
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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return
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}
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