package shop import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "math" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) { if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 { code = pb.ErrorCode_ReqParameterError } return } ///获取用户商品列表 func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) { var ( err error conf *cfg.GameShopitemData shopData *pb.DBShop filed string record *pb.UserShopData need []*cfg.Gameatn give []*cfg.Gameatn ) if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success { return } if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil { code = pb.ErrorCode_SystemError return } if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录 code = pb.ErrorCode_DBError return } need = make([]*cfg.Gameatn, len(conf.Need)) for i, v := range conf.Need { need[i] = &cfg.Gameatn{ A: v.A, T: v.T, N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum, } } give = make([]*cfg.Gameatn, len(conf.Iteminfo)) for i, v := range conf.Iteminfo { give[i] = &cfg.Gameatn{ A: v.A, T: v.T, N: v.N * req.BuyNum, } } switch req.ShopType { case pb.ShopType_GoldShop: filed = "goldShop" record = shopData.GoldShop break case pb.ShopType_DiamondShop: filed = "diamondShop" record = shopData.DiamondShop break case pb.ShopType_PVEShop: filed = "pveShop" record = shopData.PveShop break case pb.ShopType_PVPShop: filed = "pvpShop" record = shopData.PvpShop break case pb.ShopType_AllianceShop: filed = "allianceShop" record = shopData.AllianceShop break } if record == nil { record = &pb.UserShopData{ Buy: map[int32]int32{}, } } if conf.Buyminnum-record.Buy[req.GoodsId] < req.BuyNum { code = pb.ErrorCode_ShopGoodsIsSoldOut return } record.Buy[req.GoodsId] += req.BuyNum if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success { return } this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: record}) if !conf.Preview { if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success { return } } else { if code = this.module.equip.AddEquipment(session, record.Preview[req.GoodsId]); code != pb.ErrorCode_Success { return } } //随机任务 this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1) for _, v := range give { if v.A == comm.ItemType { this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T)) } } this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType)) for _, v := range need { if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) { this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T)) } } session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true}) return }