go_dreamfactory/modules/combat/api_drop.go
2022-11-16 17:42:09 +08:00

95 lines
2.0 KiB
Go

package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode) {
return
}
///奖励领取
func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data proto.Message) {
var (
info *pb.DBCombatUser
level *cfg.GameCombatLevelData
atns []*pb.UserAssets
err error
)
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
return
}
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if level, err = this.module.configure.getCombatLevel(info.Currlevel); err != nil {
code = pb.ErrorCode_DBError
return
}
for _, v := range info.Passdrop {
if v == req.Drop {
code = pb.ErrorCode_ReqParameterError
return
}
}
info.Passdrop = append(info.Passmanster, req.Drop)
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
reward := this.module.configure.GetDropReward(req.Drop)
this.module.DispenseRes(session, reward, true)
atns = make([]*pb.UserAssets, len(reward))
for i, v := range reward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pass := true
for _, v := range level.Passdroplist {
ispass := false
for _, v1 := range info.Passdrop {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
for _, v := range level.PassformatList {
ispass := false
for _, v1 := range info.Passmanster {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
if pass {
if err = this.module.modelCombat.delInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
}
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Pass: pass})
return
}