package combat import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode) { return } ///奖励领取 func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data proto.Message) { var ( info *pb.DBCombatUser level *cfg.GameCombatLevelData atns []*pb.UserAssets err error ) if code = this.DropCheck(session, req); code != pb.ErrorCode_Success { return } if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if level, err = this.module.configure.getCombatLevel(info.Currlevel); err != nil { code = pb.ErrorCode_DBError return } for _, v := range info.Passdrop { if v == req.Drop { code = pb.ErrorCode_ReqParameterError return } } info.Passdrop = append(info.Passmanster, req.Drop) if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } reward := this.module.configure.GetDropReward(req.Drop) this.module.DispenseRes(session, reward, true) atns = make([]*pb.UserAssets, len(reward)) for i, v := range reward { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } pass := true for _, v := range level.Passdroplist { ispass := false for _, v1 := range info.Passdrop { if v == v1 { ispass = true } } if !ispass { pass = false break } } for _, v := range level.PassformatList { ispass := false for _, v1 := range info.Passmanster { if v == v1 { ispass = true } } if !ispass { pass = false break } } if pass { if err = this.module.modelCombat.delInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } } session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Pass: pass}) return }