go_dreamfactory/sys/configure/structs/Game.TalentBox.go

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTalentBox struct {
_dataMap map[string]*GameTalentBoxData
_dataList []*GameTalentBoxData
}
func NewGameTalentBox(_buf []map[string]interface{}) (*GameTalentBox, error) {
_dataList := make([]*GameTalentBoxData, 0, len(_buf))
dataMap := make(map[string]*GameTalentBoxData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTalentBoxData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Heroid] = _v
}
}
return &GameTalentBox{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTalentBox) GetDataMap() map[string]*GameTalentBoxData {
return table._dataMap
}
func (table *GameTalentBox) GetDataList() []*GameTalentBoxData {
return table._dataList
}
func (table *GameTalentBox) Get(key string) *GameTalentBoxData {
return table._dataMap[key]
}