//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameTalentBox struct { _dataMap map[string]*GameTalentBoxData _dataList []*GameTalentBoxData } func NewGameTalentBox(_buf []map[string]interface{}) (*GameTalentBox, error) { _dataList := make([]*GameTalentBoxData, 0, len(_buf)) dataMap := make(map[string]*GameTalentBoxData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameTalentBoxData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Heroid] = _v } } return &GameTalentBox{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameTalentBox) GetDataMap() map[string]*GameTalentBoxData { return table._dataMap } func (table *GameTalentBox) GetDataList() []*GameTalentBoxData { return table._dataList } func (table *GameTalentBox) Get(key string) *GameTalentBoxData { return table._dataMap[key] }