go_dreamfactory/modules/parkour/api_getreward.go

45 lines
1.2 KiB
Go

package parkour
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.ParkourGetRewardReq) (code pb.ErrorCode) {
return
}
///积分领奖
func (this *apiComp) GetReward(session comm.IUserSession, req *pb.ParkourGetRewardReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
isopen bool
info *pb.DBParkour
recommend []*pb.DBRaceMember
err error
)
if code = this.GetRewardCheck(session, req); code != pb.ErrorCode_Success {
return
}
if info, err = this.module.parkourComp.queryinfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
_conf := this.module.configure.getGameBuzkashiReward(req.Id)
if _conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if _conf.Schedule <= info.Integral && (info.Reward+1 == req.Id) {
info.Reward += 1
if err = this.module.parkourComp.Change(session.GetUserId(), map[string]interface{}{
"reward": info.Reward,
}); err != nil {
code = pb.ErrorCode_DBError
return
}
}
session.SendMsg(string(this.module.GetType()), "info", &pb.ParkourInfoResp{Isopen: isopen, Info: info, Recommend: recommend})
return
}