231 lines
5.6 KiB
Go
231 lines
5.6 KiB
Go
package plunder
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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mgooptions "go.mongodb.org/mongo-driver/mongo/options"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelPlunder struct {
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modules.MCompModel
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module *Plunder
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}
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func (this *modelPlunder) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TablePlunder
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this.module = module.(*Plunder)
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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Options: mgooptions.Index().SetUnique(true),
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})
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "score", Value: bsonx.Int32(1)}},
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})
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "landid", Value: bsonx.Int32(1)}},
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})
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return
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}
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func (this *modelPlunder) initplayerData(uid string) (err error) {
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info := &pb.DBPlunder{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Ctime: configure.Now().Unix(),
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Develop: make(map[int32]int32),
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}
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for i := 0; i < 3; i++ { // 队列固定三条
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info.Line = append(info.Line, &pb.TransportLine{})
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}
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info.Line = append(info.Line, &pb.TransportLine{
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Closetime: -1, // 需要手动解锁
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})
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// 刷新货物信息
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info.Source, _ = this.refreshGoodsInfo()
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_, err = this.DB.InsertOne(core.SqlTable(comm.TablePlunder), info)
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return
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}
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// 获取基本数据
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func (this *modelPlunder) getPlunderData(session comm.IUserSession) (info *pb.DBPlunder, err error) {
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var (
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user *pb.DBUser
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)
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info = &pb.DBPlunder{}
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if err = this.Get(session.GetUserId(), info); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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user, err = this.module.GetUserForSession(session)
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if err != nil {
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this.module.Errorln(err)
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return
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}
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info = &pb.DBPlunder{
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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Uinfo: comm.GetUserBaseInfo(user),
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Ctime: configure.Now().Unix(),
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Develop: make(map[int32]int32),
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}
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for i := 0; i < 3; i++ { // 队列固定三条
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info.Line = append(info.Line, &pb.TransportLine{})
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}
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info.Line = append(info.Line, &pb.TransportLine{
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Closetime: -1, // 需要手动解锁
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})
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// 刷新货物信息
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info.Source, _ = this.refreshGoodsInfo()
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err = this.Add(session.GetUserId(), info)
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}
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return
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}
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func (this *modelPlunder) changePlunderData(uid string, update map[string]interface{}) (err error) {
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err = this.Change(uid, update)
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return
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}
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// 批量查询
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func (this *modelPlunder) getPlunderDataByUids(uid []string) (info []*pb.DBPlunder, err error) {
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if _, err = this.GetByUids(uid, &info); err != nil {
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this.module.Errorln(err)
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return
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}
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return
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}
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// 刷新货物信息
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func (this *modelPlunder) refreshGoodsInfo() (cids []int32, err error) {
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var (
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result []*cfg.GamePlunderData
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szW []int32
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szIndex []int // 随机索引值
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)
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if result, err = this.module.configure.getGamePlunderData(); err != nil {
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return
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}
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for _, v := range result {
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szW = append(szW, v.Weight)
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}
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szIndex = comm.GetRandWs(szW, 6)
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for _, v := range szIndex {
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cids = append(cids, result[v].Id)
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}
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return
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}
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func (this *modelPlunder) queryUserHeros(uid string, heroids []string) (results []*pb.DBHero, err error) {
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var (
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model *db.DBModel
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ids []string
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resultstemp []*pb.DBHero
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)
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if model, err = this.module.GetDBModelByUid(uid, comm.TableHero); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range heroids {
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if v != "" {
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ids = append(ids, v)
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}
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}
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resultstemp = make([]*pb.DBHero, 0)
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if err = model.GetListObjs(uid, ids, &resultstemp); err != nil {
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this.module.Errorln(err)
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return
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}
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results = make([]*pb.DBHero, len(heroids))
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for i1, v1 := range resultstemp {
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for i2, _ := range results {
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if i1 == i2 {
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results[i2] = v1
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}
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}
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}
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return
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}
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func (this *modelPlunder) queryPlunderInfos(uids []string, landid string) (data []*pb.DBPlunder, err error) {
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var (
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mp map[string]struct{} // 没找到的数据
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results []*pb.DBPlunder
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//onfound []string
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newdata map[string]interface{} = make(map[string]interface{})
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unfound []string
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)
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results = make([]*pb.DBPlunder, 0)
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mp = make(map[string]struct{})
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if _, err = this.GetByUids(uids, &results); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range results {
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mp[v.Uid] = struct{}{}
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}
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for _, v := range uids {
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if _, ok := mp[v]; !ok {
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unfound = append(unfound, v)
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}
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}
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for _, v := range unfound {
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temp := &pb.DBPlunder{
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Id: primitive.NewObjectID().Hex(),
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Uid: v,
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Ctime: configure.Now().Unix(),
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Landid: landid,
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Develop: make(map[int32]int32),
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}
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for i := 0; i < 3; i++ { // 队列固定三条
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temp.Line = append(temp.Line, &pb.TransportLine{})
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}
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temp.Line = append(temp.Line, &pb.TransportLine{
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Closetime: -1, // 需要手动解锁
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})
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newdata[v] = temp
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data = append(data, temp)
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if len(newdata) >= 20 {
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break
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}
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}
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if len(newdata) > 0 {
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if err = this.Adds(newdata); err != nil {
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this.module.Errorln(err)
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return
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}
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}
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for _, v := range results {
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if v.Landid == "" {
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this.Change(v.Uid, map[string]interface{}{
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"landid": landid,
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})
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data = append(data, v)
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if len(newdata) >= 20 {
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break
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}
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}
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}
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return
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}
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