package plunder import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/sys/db" mgooptions "go.mongodb.org/mongo-driver/mongo/options" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type modelPlunder struct { modules.MCompModel module *Plunder } func (this *modelPlunder) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompModel.Init(service, module, comp, options) this.TableName = comm.TablePlunder this.module = module.(*Plunder) this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, Options: mgooptions.Index().SetUnique(true), }) this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "score", Value: bsonx.Int32(1)}}, }) this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "landid", Value: bsonx.Int32(1)}}, }) return } func (this *modelPlunder) initplayerData(uid string) (err error) { info := &pb.DBPlunder{ Id: primitive.NewObjectID().Hex(), Uid: uid, Ctime: configure.Now().Unix(), Develop: make(map[int32]int32), } for i := 0; i < 3; i++ { // 队列固定三条 info.Line = append(info.Line, &pb.TransportLine{}) } info.Line = append(info.Line, &pb.TransportLine{ Closetime: -1, // 需要手动解锁 }) // 刷新货物信息 info.Source, _ = this.refreshGoodsInfo() _, err = this.DB.InsertOne(core.SqlTable(comm.TablePlunder), info) return } // 获取基本数据 func (this *modelPlunder) getPlunderData(session comm.IUserSession) (info *pb.DBPlunder, err error) { var ( user *pb.DBUser ) info = &pb.DBPlunder{} if err = this.Get(session.GetUserId(), info); err != nil && err != mgo.MongodbNil { this.module.Errorln(err) return } if err == mgo.MongodbNil { user, err = this.module.GetUserForSession(session) if err != nil { this.module.Errorln(err) return } info = &pb.DBPlunder{ Id: primitive.NewObjectID().Hex(), Uid: session.GetUserId(), Uinfo: comm.GetUserBaseInfo(user), Ctime: configure.Now().Unix(), Develop: make(map[int32]int32), } for i := 0; i < 3; i++ { // 队列固定三条 info.Line = append(info.Line, &pb.TransportLine{}) } info.Line = append(info.Line, &pb.TransportLine{ Closetime: -1, // 需要手动解锁 }) // 刷新货物信息 info.Source, _ = this.refreshGoodsInfo() err = this.Add(session.GetUserId(), info) } return } func (this *modelPlunder) changePlunderData(uid string, update map[string]interface{}) (err error) { err = this.Change(uid, update) return } // 批量查询 func (this *modelPlunder) getPlunderDataByUids(uid []string) (info []*pb.DBPlunder, err error) { if _, err = this.GetByUids(uid, &info); err != nil { this.module.Errorln(err) return } return } // 刷新货物信息 func (this *modelPlunder) refreshGoodsInfo() (cids []int32, err error) { var ( result []*cfg.GamePlunderData szW []int32 szIndex []int // 随机索引值 ) if result, err = this.module.configure.getGamePlunderData(); err != nil { return } for _, v := range result { szW = append(szW, v.Weight) } szIndex = comm.GetRandWs(szW, 6) for _, v := range szIndex { cids = append(cids, result[v].Id) } return } func (this *modelPlunder) queryUserHeros(uid string, heroids []string) (results []*pb.DBHero, err error) { var ( model *db.DBModel ids []string resultstemp []*pb.DBHero ) if model, err = this.module.GetDBModelByUid(uid, comm.TableHero); err != nil { this.module.Errorln(err) return } for _, v := range heroids { if v != "" { ids = append(ids, v) } } resultstemp = make([]*pb.DBHero, 0) if err = model.GetListObjs(uid, ids, &resultstemp); err != nil { this.module.Errorln(err) return } results = make([]*pb.DBHero, len(heroids)) for i1, v1 := range resultstemp { for i2, _ := range results { if i1 == i2 { results[i2] = v1 } } } return } func (this *modelPlunder) queryPlunderInfos(uids []string, landid string) (data []*pb.DBPlunder, err error) { var ( mp map[string]struct{} // 没找到的数据 results []*pb.DBPlunder //onfound []string newdata map[string]interface{} = make(map[string]interface{}) unfound []string ) results = make([]*pb.DBPlunder, 0) mp = make(map[string]struct{}) if _, err = this.GetByUids(uids, &results); err != nil { this.module.Errorln(err) return } for _, v := range results { mp[v.Uid] = struct{}{} } for _, v := range uids { if _, ok := mp[v]; !ok { unfound = append(unfound, v) } } for _, v := range unfound { temp := &pb.DBPlunder{ Id: primitive.NewObjectID().Hex(), Uid: v, Ctime: configure.Now().Unix(), Landid: landid, Develop: make(map[int32]int32), } for i := 0; i < 3; i++ { // 队列固定三条 temp.Line = append(temp.Line, &pb.TransportLine{}) } temp.Line = append(temp.Line, &pb.TransportLine{ Closetime: -1, // 需要手动解锁 }) newdata[v] = temp data = append(data, temp) if len(newdata) >= 20 { break } } if len(newdata) > 0 { if err = this.Adds(newdata); err != nil { this.module.Errorln(err) return } } for _, v := range results { if v.Landid == "" { this.Change(v.Uid, map[string]interface{}{ "landid": landid, }) data = append(data, v) if len(newdata) >= 20 { break } } } return }