go_dreamfactory/modules/buried/api_info.go
2024-01-10 10:00:43 +08:00

57 lines
1.5 KiB
Go

package buried
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.BuriedInfoReq) (errdata *pb.ErrorData) {
return
}
///查询任务进度接口
func (this *apiComp) Info(session comm.IUserSession, req *pb.BuriedInfoReq) (errdata *pb.ErrorData) {
var (
buried *pb.DBBuried
conf *cfg.GameBuriedCondiData
conditions []*pb.ConIProgress
err error
)
if errdata = this.InfoCheck(session, req); errdata != nil {
return
}
if buried, err = this.module.modelBuried.getUserBurieds(session.GetUserId()); err != nil {
this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()})
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
conditions = make([]*pb.ConIProgress, 0)
for _, items := range buried.Items {
for _, v := range items.Condi {
if conf, err = this.module.configure.getburiedcondidata(v.Conid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Message: err.Error(),
}
return
}
conditions = append(conditions, comm.GetBuriedConIProgress(conf, v))
}
}
session.SendMsg(string(this.module.GetType()), "info", &pb.BuriedInfoResp{Conitems: conditions})
//回收
for _, v := range conditions {
comm.PutburiedConIProgress(v)
}
return
}