package buried import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.BuriedInfoReq) (errdata *pb.ErrorData) { return } ///查询任务进度接口 func (this *apiComp) Info(session comm.IUserSession, req *pb.BuriedInfoReq) (errdata *pb.ErrorData) { var ( buried *pb.DBBuried conf *cfg.GameBuriedCondiData conditions []*pb.ConIProgress err error ) if errdata = this.InfoCheck(session, req); errdata != nil { return } if buried, err = this.module.modelBuried.getUserBurieds(session.GetUserId()); err != nil { this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()}) errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } conditions = make([]*pb.ConIProgress, 0) for _, items := range buried.Items { for _, v := range items.Condi { if conf, err = this.module.configure.getburiedcondidata(v.Conid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Message: err.Error(), } return } conditions = append(conditions, comm.GetBuriedConIProgress(conf, v)) } } session.SendMsg(string(this.module.GetType()), "info", &pb.BuriedInfoResp{Conitems: conditions}) //回收 for _, v := range conditions { comm.PutburiedConIProgress(v) } return }