19 lines
427 B
Go
19 lines
427 B
Go
package afteratk
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import (
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"go_dreamfactory/modules/battle/fight/core"
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"go_dreamfactory/modules/battle/fight/skill"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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func NewFightAddPasSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightAddPasSkill) {
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skill = &FightAddPasSkill{}
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skill.Init(skill, role, skillConf)
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return
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}
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///Passive类
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type FightAddPasSkill struct {
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skill.FightlEffectSkill
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}
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