package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightAddPasSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightAddPasSkill) { skill = &FightAddPasSkill{} skill.Init(skill, role, skillConf) return } ///Passive类 type FightAddPasSkill struct { skill.FightlEffectSkill }