go_dreamfactory/sys/configure/structs/Game.PlayerOverview.go
2023-05-17 14:17:28 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePlayerOverview struct {
_dataMap map[string]*GamePlayerOverviewData
_dataList []*GamePlayerOverviewData
}
func NewGamePlayerOverview(_buf []map[string]interface{}) (*GamePlayerOverview, error) {
_dataList := make([]*GamePlayerOverviewData, 0, len(_buf))
dataMap := make(map[string]*GamePlayerOverviewData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePlayerOverviewData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePlayerOverview{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePlayerOverview) GetDataMap() map[string]*GamePlayerOverviewData {
return table._dataMap
}
func (table *GamePlayerOverview) GetDataList() []*GamePlayerOverviewData {
return table._dataList
}
func (table *GamePlayerOverview) Get(key string) *GamePlayerOverviewData {
return table._dataMap[key]
}