//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamePlayerOverview struct { _dataMap map[string]*GamePlayerOverviewData _dataList []*GamePlayerOverviewData } func NewGamePlayerOverview(_buf []map[string]interface{}) (*GamePlayerOverview, error) { _dataList := make([]*GamePlayerOverviewData, 0, len(_buf)) dataMap := make(map[string]*GamePlayerOverviewData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamePlayerOverviewData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GamePlayerOverview{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamePlayerOverview) GetDataMap() map[string]*GamePlayerOverviewData { return table._dataMap } func (table *GamePlayerOverview) GetDataList() []*GamePlayerOverviewData { return table._dataList } func (table *GamePlayerOverview) Get(key string) *GamePlayerOverviewData { return table._dataMap[key] }