go_dreamfactory/modules/uigame/api_latticegrid.go

95 lines
2.5 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) LatticeGridCheck(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
if req.Hdid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// 走迷宫格子
func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
if errdata = this.LatticeGridCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
consum *cfg.Gameatn // 获取消耗
latticeConf *cfg.GameUiGameLatticeData
err error
atno []*pb.UserAtno
conf *cfg.GameUiGameConsumData
)
update := make(map[string]interface{}, 0)
list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
if _, ok := list.Gotarr[req.Grid]; ok {
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list})
return
}
// 校验消耗
if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil {
consum = &cfg.Gameatn{
A: conf.Itemget.A,
T: conf.Itemget.T,
N: 1,
}
}
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{consum}, true); errdata != nil {
return
}
// 校验 是否是宝箱
latticeConf, err = this.module.configure.GetLatticeConf(list.Val)
if err != nil {
return
}
for _, v := range latticeConf.Chestspos {
if v == req.Grid { // 发现是宝箱
if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil {
return
}
break
}
}
if len(atno) == 0 { // 普通格子奖励
if len(conf.Costget) > 0 {
if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil {
return
}
}
}
// 如果是下一关
if req.Grid == latticeConf.Outpos {
list.Val += 1
// 校验是不是达到最大层数
if _, e := this.module.configure.GetLatticeConf(list.Val); e == nil {
list.Val -= 1
}
update["val"] = list.Val
if list.Total < list.Val {
list.Total = list.Val
update["total"] = list.Total
}
}
list.Gotarr[req.Grid] = 1
update["gotarr"] = list.Gotarr
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
Data: list,
Atno: atno,
})
return
}