package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) LatticeGridCheck(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) { if req.Hdid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // 走迷宫格子 func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) { if errdata = this.LatticeGridCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } var ( consum *cfg.Gameatn // 获取消耗 latticeConf *cfg.GameUiGameLatticeData err error atno []*pb.UserAtno conf *cfg.GameUiGameConsumData ) update := make(map[string]interface{}, 0) list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid) if _, ok := list.Gotarr[req.Grid]; ok { session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list}) return } // 校验消耗 if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil { consum = &cfg.Gameatn{ A: conf.Itemget.A, T: conf.Itemget.T, N: 1, } } if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{consum}, true); errdata != nil { return } // 校验 是否是宝箱 latticeConf, err = this.module.configure.GetLatticeConf(list.Val) if err != nil { return } for _, v := range latticeConf.Chestspos { if v == req.Grid { // 发现是宝箱 if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil { return } break } } if len(atno) == 0 { // 普通格子奖励 if len(conf.Costget) > 0 { if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil { return } } } // 如果是下一关 if req.Grid == latticeConf.Outpos { list.Val += 1 // 校验是不是达到最大层数 if _, e := this.module.configure.GetLatticeConf(list.Val); e == nil { list.Val -= 1 } update["val"] = list.Val if list.Total < list.Val { list.Total = list.Val update["total"] = list.Total } } list.Gotarr[req.Grid] = 1 update["gotarr"] = list.Gotarr this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度 session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{ Data: list, Atno: atno, }) return }