go_dreamfactory/modules/viking/api_challengeover.go
2022-09-08 20:13:00 +08:00

85 lines
2.5 KiB
Go

package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.VikingChallengeOverReq) (code pb.ErrorCode) {
if req.BossType <= 0 && req.Difficulty > 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
///挑战完成
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
newChallenge bool // 新的关卡
reward []*cfg.Gameatn
)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
code = this.ChallengeOverCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
viking, err := this.module.modelViking.getVikingList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_VikingBoosType
return
}
if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum+viking.BuyCount {
code = pb.ErrorCode_VikingMaxChallengeCount
return
}
cfg := this.module.configure.GetVikingBossConfigData(req.BossType, req.Difficulty)
if cfg == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
value, ok := viking.Boss[req.BossType]
if !ok { // 类型校验
viking.Boss[req.BossType] = 0
}
if value < req.Difficulty {
if value+1 != req.Difficulty {
code = pb.ErrorCode_VikingLvErr
return
}
newChallenge = true
}
if newChallenge { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
return
}
viking.Boss[req.BossType] += 1
mapData["Boss"] = viking.Boss
// viking.ChallengeTime[req.BossType<<16+req.Difficulty] = 0 // todo 耗时
// mapData["challengeTime"] = viking.ChallengeTime
this.module.modulerank.updateVikingRankList(session, req.Difficulty, req.BossType, 100)
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
viking.ChallengeCount++
mapData["challengeCount"] = viking.ChallengeCount
code = this.module.ModifyVikingData(session.GetUserId(), mapData)
// 发放通关随机奖励
this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{Data: viking})
return
}