go_dreamfactory/modules/library/comp_configure.go

156 lines
4.8 KiB
Go

package library
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
game_libraryhero = "game_libraryhero.json" // 英雄对应的羁绊id信息
game_libraryfetter = "game_libraryfetter.json" // 羁绊信息表
game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励
game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验
game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励
//game_favornum = "game_favornum.json" // 羁绊id对应经验
)
///配置管理基础组件
type configureComp struct {
modules.MCompConfigure
fetter map[int64]*cfg.GameLibraryFetterData
favor map[int64]*cfg.GameLibraryFavorData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
game_libraryhero: cfg.NewGameLibraryHero,
game_libraryhistory: cfg.NewGameLibraryHistory,
game_libraryfavor: cfg.NewGameLibraryFavor,
game_librarystory: cfg.NewGameLibraryStory,
//game_favornum: cfg.NewGameFavorNum,
})
this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0)
configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor)
return
}
func (this *configureComp) SetLibraryFavor() {
if v, err := this.GetConfigure(game_libraryfavor); err == nil {
if _configure, ok := v.(*cfg.GameLibraryFavor); ok {
for _, v1 := range _configure.GetDataList() {
this.favor[int64(v1.Star<<8)+int64(v1.Favorlv)] = v1
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameLibraryFavor", v)
}
}
func (this *configureComp) GetLibraryFavorData(star, favorlv int32) (data *cfg.GameLibraryFavorData) {
return this.favor[int64(star<<8)+int64(favorlv)]
}
func (this *configureComp) SetLibraryFetter() {
if v, err := this.GetConfigure(game_libraryfetter); err == nil {
if _configure, ok := v.(*cfg.GameLibraryFetter); ok {
for _, v := range _configure.GetDataList() {
this.fetter[int64(v.Fid<<8)+int64(v.Favorlv)] = v
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameLibraryFetter", v)
}
}
func (this *configureComp) GetLibraryFetter(fid, favorlv int32) (data *cfg.GameLibraryFetterData) {
return this.fetter[int64(fid<<8)+int64(favorlv)]
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHeroData) {
if v, err := this.GetConfigure(game_libraryhero); err == nil {
if configure, ok := v.(*cfg.GameLibraryHero); ok {
data = configure.Get(hid)
}
} else {
log.Errorf("get GetLibraryHero conf err:%v", err)
}
return
}
// 获取当前星级的好感度
func (this *configureComp) GetLibraryFavor(star int32) (data []int32) {
if v, err := this.GetConfigure(game_libraryfavor); err == nil {
if configure, ok := v.(*cfg.GameLibraryFavor); ok {
for _, v := range configure.GetDataList() {
if v.Star == star {
data = append(data, v.Expneed)
}
}
}
} else {
log.Errorf("GetLibraryFavor conf err:%v", err)
}
return
}
func (this *configureComp) GetLibraryHistory(id string) (data *cfg.GameLibraryHistoryData) {
if v, err := this.GetConfigure(game_libraryhistory); err == nil {
if configure, ok := v.(*cfg.GameLibraryHistory); ok {
data = configure.Get(id)
}
} else {
log.Errorf("GetLibraryHistory conf err:%v", err)
}
return
}
func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStoryData) {
if v, err := this.GetConfigure(game_librarystory); err == nil {
if configure, ok := v.(*cfg.GameLibraryStory); ok {
data = configure.Get(fid)
}
} else {
log.Errorf("GetLibraryStory conf err:%v", err)
}
return
}
// 获取羁绊英雄经验数据
// func (this *configureComp) GetFavorNum(cid string) (data *cfg.GameFavorNumData) {
// if v, err := this.GetConfigure(game_favornum); err == nil {
// if configure, ok := v.(*cfg.GameFavorNum); ok {
// data = configure.Get(cid)
// }
// } else {
// log.Errorf("GetLibraryStory conf err:%v", err)
// }
// return
// }