英雄礼物配置合并
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@ -1,34 +0,0 @@
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[
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{
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"item_id": "10009",
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"favor_num": 5
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},
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{
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"item_id": "10010",
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"favor_num": 5
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},
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{
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"item_id": "10011",
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"favor_num": 10
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},
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{
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"item_id": "10012",
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"favor_num": 10
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},
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{
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"item_id": "10013",
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"favor_num": 20
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},
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{
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"item_id": "10014",
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"favor_num": 35
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},
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{
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"item_id": "10015",
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"favor_num": 50
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},
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{
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"item_id": "10016",
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"favor_num": 100
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}
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]
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@ -23,6 +23,8 @@ const (
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// 签到
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game_signreset = "game_signreset.json"
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game_sign = "game_sign.json"
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game_item = "game_item.json"
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)
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///配置管理基础组件
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@ -44,7 +46,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
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err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
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err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset)
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//err = this.LoadConfigure(game_sign, cfg.NewGameSign)
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err = this.LoadConfigure(game_item, cfg.NewGameItem)
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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this._sign = make(map[int32]*cfg.GameSignData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, this.LoadDropData)
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@ -297,3 +299,22 @@ func (this *MCompConfigure) GetHeroConfigData() (data []*cfg.GameHeroData) {
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}
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return nil
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}
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//读取物品配置
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func (this *MCompConfigure) GetItemConfigureData(id string) (item *cfg.GameItemData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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log.Errorf("err:%v", err)
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return
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} else {
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if item, ok = v.(*cfg.GameItem).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found item:%s configure", id)
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log.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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@ -509,7 +509,7 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
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_data := this.moduleHero.configure.GetHeroLv(curLv)
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if _data != nil {
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var maxExp int32
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maxExp = _data.Heroexp
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if maxLv <= curLv && curExp >= maxExp { // 加经验之前校验是否达到最大等级
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code = pb.ErrorCode_HeroMaxLv
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return
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@ -520,7 +520,7 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
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curExp = 0
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break
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}
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maxExp = _data.Heroexp
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if maxLv <= curLv && curExp >= maxExp { // 设置最大经验和等级
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curLv = maxLv
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curExp = maxExp
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@ -53,12 +53,14 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
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T: k,
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N: v,
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})
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expConf := this.configure.GetFavorNum(k)
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if expConf == nil {
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code = pb.ErrorCode_ConfigNoFound
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conf, err := this.configure.GetItemConfigureData(k)
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if err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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totalExp += expConf.FavorNum * v
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totalExp += conf.SpecialType * v
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}
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if code = this.module.CheckRes(session, res); code != pb.ErrorCode_Success { // 道具不够直接返回
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return
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@ -15,7 +15,7 @@ const (
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game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励
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game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验
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game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励
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game_favornum = "game_favornum.json" // 羁绊id对应经验
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//game_favornum = "game_favornum.json" // 羁绊id对应经验
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)
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///配置管理基础组件
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@ -33,7 +33,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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game_libraryhistory: cfg.NewGameLibraryHistory,
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game_libraryfavor: cfg.NewGameLibraryFavor,
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game_librarystory: cfg.NewGameLibraryStory,
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game_favornum: cfg.NewGameFavorNum,
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//game_favornum: cfg.NewGameFavorNum,
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})
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this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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@ -143,13 +143,13 @@ func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStor
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}
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// 获取羁绊英雄经验数据
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func (this *configureComp) GetFavorNum(cid string) (data *cfg.GameFavorNumData) {
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if v, err := this.GetConfigure(game_favornum); err == nil {
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if configure, ok := v.(*cfg.GameFavorNum); ok {
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data = configure.Get(cid)
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}
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} else {
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log.Errorf("GetLibraryStory conf err:%v", err)
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}
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return
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}
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// func (this *configureComp) GetFavorNum(cid string) (data *cfg.GameFavorNumData) {
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// if v, err := this.GetConfigure(game_favornum); err == nil {
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// if configure, ok := v.(*cfg.GameFavorNum); ok {
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// data = configure.Get(cid)
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// }
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// } else {
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// log.Errorf("GetLibraryStory conf err:%v", err)
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// }
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// return
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// }
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameFavorNum struct {
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_dataMap map[string]*GameFavorNumData
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_dataList []*GameFavorNumData
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}
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func NewGameFavorNum(_buf []map[string]interface{}) (*GameFavorNum, error) {
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_dataList := make([]*GameFavorNumData, 0, len(_buf))
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dataMap := make(map[string]*GameFavorNumData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameFavorNumData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.ItemId] = _v
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}
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}
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return &GameFavorNum{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameFavorNum) GetDataMap() map[string]*GameFavorNumData {
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return table._dataMap
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}
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func (table *GameFavorNum) GetDataList() []*GameFavorNumData {
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return table._dataList
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}
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func (table *GameFavorNum) Get(key string) *GameFavorNumData {
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return table._dataMap[key]
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}
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@ -1,37 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameFavorNumData struct {
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ItemId string
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FavorNum int32
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}
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const TypeId_GameFavorNumData = -1462878034
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func (*GameFavorNumData) GetTypeId() int32 {
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return -1462878034
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}
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func (_v *GameFavorNumData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.ItemId, _ok_ = _buf["item_id"].(string); !_ok_ { err = errors.New("item_id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_num"].(float64); !_ok_ { err = errors.New("favor_num error"); return }; _v.FavorNum = int32(_tempNum_) }
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return
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}
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func DeserializeGameFavorNumData(_buf map[string]interface{}) (*GameFavorNumData, error) {
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v := &GameFavorNumData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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