97 lines
5.1 KiB
Go
97 lines
5.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePlunderDataData struct {
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Id int32
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Name string
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Mosterhead string
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Mostername string
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Rarity int32
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Weight int32
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Battleid int32
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Keepreward []*Gameatn
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Lostreward []*Gameatn
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Time int32
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Exreward []*Gameatn
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Extime int32
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}
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const TypeId_GamePlunderDataData = -429835532
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func (*GamePlunderDataData) GetTypeId() int32 {
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return -429835532
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}
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func (_v *GamePlunderDataData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Mosterhead, _ok_ = _buf["mosterhead"].(string); !_ok_ { err = errors.New("mosterhead error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mostername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Mostername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Mostername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rarity"].(float64); !_ok_ { err = errors.New("rarity error"); return }; _v.Rarity = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleid"].(float64); !_ok_ { err = errors.New("battleid error"); return }; _v.Battleid = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["keepreward"].([]interface{}); !_ok_ { err = errors.New("keepreward error"); return }
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_v.Keepreward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Keepreward = append(_v.Keepreward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["lostreward"].([]interface{}); !_ok_ { err = errors.New("lostreward error"); return }
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_v.Lostreward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Lostreward = append(_v.Lostreward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["exreward"].([]interface{}); !_ok_ { err = errors.New("exreward error"); return }
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_v.Exreward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Exreward = append(_v.Exreward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["extime"].(float64); !_ok_ { err = errors.New("extime error"); return }; _v.Extime = int32(_tempNum_) }
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return
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}
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func DeserializeGamePlunderDataData(_buf map[string]interface{}) (*GamePlunderDataData, error) {
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v := &GamePlunderDataData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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