go_dreamfactory/modules/rtask/api_battlefinish.go

86 lines
2.1 KiB
Go

package rtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) BattleFinishCheck(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode) {
if req.RtaskId == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
if code = this.BattleFinishCheck(session, req); code != pb.ErrorCode_Success {
return
}
//校验战斗结果
iBattle, err := this.moduleRtask.modelRtask.service.GetModule(comm.ModuleBattle)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
var isWin bool
if b, y := iBattle.(comm.IBattle); y {
if code, isWin = b.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if isWin {
// 获取玩家的任务
rtask := &pb.DBRtask{}
if err := this.moduleRtask.modelRtask.Get(session.GetUserId(), rtask); err != nil {
return
}
// 获取当前任务配置
conf := this.moduleRtask.configure.getRtaskById(req.RtaskId)
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
log.Errorf("rdtask %v no found", req.RtaskId)
return
}
var (
frtaskArr *pb.FrtaskIds //完成的任务
ok bool
)
if frtaskArr, ok = rtask.FrtaskIds[conf.Group]; !ok {
frtaskArr = &pb.FrtaskIds{}
}
// 更新完成的任务
frtaskArr.RtaskIds = append(frtaskArr.RtaskIds, req.RtaskId)
if rtask.FrtaskIds == nil {
rtask.FrtaskIds = make(map[int32]*pb.FrtaskIds)
}
rtask.FrtaskIds[conf.Group] = frtaskArr
update := map[string]interface{}{
"frtaskIds": rtask.FrtaskIds,
}
if err := this.moduleRtask.modelRtask.Change(session.GetUserId(), update); err != nil {
code = pb.ErrorCode_SystemError
return
}
}
}
if err := session.SendMsg(string(this.moduleRtask.GetType()), RtaskSubTypeBattleFinish,
&pb.RtaskBattleFinishResp{
RtaskId: req.RtaskId,
IsWin: isWin,
}); err != nil {
code = pb.ErrorCode_SystemError
}
return
}