package rtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) func (this *apiComp) BattleFinishCheck(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode) { if req.RtaskId == 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) { if code = this.BattleFinishCheck(session, req); code != pb.ErrorCode_Success { return } //校验战斗结果 iBattle, err := this.moduleRtask.modelRtask.service.GetModule(comm.ModuleBattle) if err != nil { code = pb.ErrorCode_SystemError return } var isWin bool if b, y := iBattle.(comm.IBattle); y { if code, isWin = b.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if isWin { // 获取玩家的任务 rtask := &pb.DBRtask{} if err := this.moduleRtask.modelRtask.Get(session.GetUserId(), rtask); err != nil { return } // 获取当前任务配置 conf := this.moduleRtask.configure.getRtaskById(req.RtaskId) if conf == nil { code = pb.ErrorCode_ConfigNoFound log.Errorf("rdtask %v no found", req.RtaskId) return } var ( frtaskArr *pb.FrtaskIds //完成的任务 ok bool ) if frtaskArr, ok = rtask.FrtaskIds[conf.Group]; !ok { frtaskArr = &pb.FrtaskIds{} } // 更新完成的任务 frtaskArr.RtaskIds = append(frtaskArr.RtaskIds, req.RtaskId) if rtask.FrtaskIds == nil { rtask.FrtaskIds = make(map[int32]*pb.FrtaskIds) } rtask.FrtaskIds[conf.Group] = frtaskArr update := map[string]interface{}{ "frtaskIds": rtask.FrtaskIds, } if err := this.moduleRtask.modelRtask.Change(session.GetUserId(), update); err != nil { code = pb.ErrorCode_SystemError return } } } if err := session.SendMsg(string(this.moduleRtask.GetType()), RtaskSubTypeBattleFinish, &pb.RtaskBattleFinishResp{ RtaskId: req.RtaskId, IsWin: isWin, }); err != nil { code = pb.ErrorCode_SystemError } return }