go_dreamfactory/modules/exclusive/api_upgrade.go
2024-02-26 18:41:09 +08:00

55 lines
1.3 KiB
Go

package exclusive
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.ExclusiveUpgradeReq) (errdata *pb.ErrorData) {
return
}
///获取用户装备列表
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.ExclusiveUpgradeReq) (errdata *pb.ErrorData) {
var (
info *pb.DB_Exclusive
conf *cfg.GameExclusiveUpgradeData
err error
)
if info, err = this.module.model.getExclusivesById(session.GetUserId(), req.Oid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
if conf, err = this.module.configure.GetGameExclusiveUpgradeData(info.CId, info.Lv); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Message: err.Error(),
}
return
}
if info.Exp < conf.Needexp {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Message: "exp not enough!",
}
return
}
if errdata = this.module.ConsumeRes(session, conf.Cost, true); errdata != nil {
return
}
info.Lv++
info.Property = make(map[int32]int32)
for _, v := range conf.Attribute {
info.Property[v.A] = v.N
}
session.SendMsg(string(this.module.GetType()), "upgrade", &pb.ExclusiveUpgradeResp{Exclusives: info})
return
}