package exclusive import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.ExclusiveUpgradeReq) (errdata *pb.ErrorData) { return } ///获取用户装备列表 func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.ExclusiveUpgradeReq) (errdata *pb.ErrorData) { var ( info *pb.DB_Exclusive conf *cfg.GameExclusiveUpgradeData err error ) if info, err = this.module.model.getExclusivesById(session.GetUserId(), req.Oid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } if conf, err = this.module.configure.GetGameExclusiveUpgradeData(info.CId, info.Lv); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Message: err.Error(), } return } if info.Exp < conf.Needexp { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Message: "exp not enough!", } return } if errdata = this.module.ConsumeRes(session, conf.Cost, true); errdata != nil { return } info.Lv++ info.Property = make(map[int32]int32) for _, v := range conf.Attribute { info.Property[v.A] = v.N } session.SendMsg(string(this.module.GetType()), "upgrade", &pb.ExclusiveUpgradeResp{Exclusives: info}) return }