go_dreamfactory/sys/configure/structs/Tables.go
2022-06-23 18:38:21 +08:00

122 lines
3.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
ui *Game_ui
skill *Game_skill
plot *Game_plot
language *Game_language
extservers *Game_extservers
skillAtk *Game_skillAtk
skillAfteratk *Game_skillAfteratk
skillBuff *Game_skillBuff
skillPassive *Game_skillPassive
newHero *Game_newHero
heroStargrow *Game_heroStargrow
heroLevelgrow *Game_heroLevelgrow
heroStarup *Game_heroStarup
heroLevelup *Game_heroLevelup
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_ui"); err != nil {
return nil, err
}
if tables.ui, err = NewGame_ui(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skill"); err != nil {
return nil, err
}
if tables.skill, err = NewGame_skill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_plot"); err != nil {
return nil, err
}
if tables.plot, err = NewGame_plot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_language"); err != nil {
return nil, err
}
if tables.language, err = NewGame_language(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.extservers, err = NewGame_extservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.skillAtk, err = NewGame_skillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.skillBuff, err = NewGame_skillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.skillPassive, err = NewGame_skillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_newhero"); err != nil {
return nil, err
}
if tables.newHero, err = NewGame_newHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGame_heroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.heroStarup, err = NewGame_heroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGame_heroLevelup(buf); err != nil {
return nil, err
}
return tables, nil
}