go_dreamfactory/modules/stonehenge/api_selecthero.go

59 lines
1.6 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) SelectHeroCheck(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
return
}
// 选择英雄
func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
heros []*pb.DBHero
)
update = make(map[string]interface{})
if errdata = this.SelectHeroCheck(session, req); errdata != nil {
return
}
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if len(stone.Hero) == 0 {
// 查库
for _, hid := range req.Hid {
if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Message: pb.ErrorCode_HeroNoExist.ToString(),
}
return
} else {
heros = append(heros, hero)
// newHero := new(pb.DBHero)
// *newHero = *hero
// //stone.Hero[hero.HeroID] = newHero
// CreateBattleServer()
}
}
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
return
}
update["hero"] = stone.Hero
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeRepeatedSelectHero,
Message: pb.ErrorCode_StonehengeRepeatedSelectHero.ToString(),
}
return
}
session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone})
return
}