package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) SelectHeroCheck(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) { return } // 选择英雄 func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} heros []*pb.DBHero ) update = make(map[string]interface{}) if errdata = this.SelectHeroCheck(session, req); errdata != nil { return } stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) if len(stone.Hero) == 0 { // 查库 for _, hid := range req.Hid { if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_HeroNoExist, Message: pb.ErrorCode_HeroNoExist.ToString(), } return } else { heros = append(heros, hero) // newHero := new(pb.DBHero) // *newHero = *hero // //stone.Hero[hero.HeroID] = newHero // CreateBattleServer() } } if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil { return } update["hero"] = stone.Hero this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_StonehengeRepeatedSelectHero, Message: pb.ErrorCode_StonehengeRepeatedSelectHero.ToString(), } return } session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone}) return }