122 lines
3.4 KiB
Go
122 lines
3.4 KiB
Go
package smithy
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_smithy = "game_smithy.json"
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game_smithystove = "game_smithystove.json"
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game_drop = "game_drop.json"
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)
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///配置管理基础组件
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type configureComp struct {
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cbase.ModuleCompBase
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hlock sync.RWMutex
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modules.MCompConfigure
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_smithyMap map[int64]*cfg.GameSmithyData
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.ModuleCompBase.Init(service, module, comp, options)
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this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0)
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configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() {
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if v, err := this.GetConfigure(game_smithy); err == nil {
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if configure, ok := v.(*cfg.GameSmithy); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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// _data := this.GetSmithyConfigData(1002, 4) // 测试配置文件读取
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// _dataskill := this.GetSmithyStoveConfigData(1001, 4)
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// _data := this.GetDropData(1001)
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// fmt.Printf("%v", _data)
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
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return
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}
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// 获取美食馆配置数据
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func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) {
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return this._smithyMap[int64(smithyType<<16)+int64(level)]
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}
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func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) {
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if v, err := this.GetConfigure(game_smithy); err == nil {
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if configure, ok := v.(*cfg.GameSmithy); ok {
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for _, v1 := range configure.GetDataList() {
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if _, ok := mapType[v1.Type]; !ok {
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mapType[v1.Type] = struct{}{}
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}
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}
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return
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}
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}
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return
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}
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// 获取炉子配置数据
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func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) {
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if v, err := this.GetConfigure(game_smithystove); err == nil {
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if configure, ok := v.(*cfg.GameSmithyStove); ok {
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data = configure.Get(int32(level))
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return
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}
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}
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
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data = this._dropMap[dropId]
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return
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}
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