package smithy import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/core/cbase" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_smithy = "game_smithy.json" game_smithystove = "game_smithystove.json" game_drop = "game_drop.json" ) ///配置管理基础组件 type configureComp struct { cbase.ModuleCompBase hlock sync.RWMutex modules.MCompConfigure _smithyMap map[int64]*cfg.GameSmithyData _dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0) configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() { if v, err := this.GetConfigure(game_smithy); err == nil { if configure, ok := v.(*cfg.GameSmithy); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) this._dropMap = make(map[int32][]*cfg.GameDropData, 0) configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() { if v, err := this.GetConfigure(game_drop); err == nil { if configure, ok := v.(*cfg.GameDrop); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value) } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) // _data := this.GetSmithyConfigData(1002, 4) // 测试配置文件读取 // _dataskill := this.GetSmithyStoveConfigData(1001, 4) // _data := this.GetDropData(1001) // fmt.Printf("%v", _data) err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove) return } // 获取美食馆配置数据 func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) { return this._smithyMap[int64(smithyType<<16)+int64(level)] } func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) { if v, err := this.GetConfigure(game_smithy); err == nil { if configure, ok := v.(*cfg.GameSmithy); ok { for _, v1 := range configure.GetDataList() { if _, ok := mapType[v1.Type]; !ok { mapType[v1.Type] = struct{}{} } } return } } return } // 获取炉子配置数据 func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) { if v, err := this.GetConfigure(game_smithystove); err == nil { if configure, ok := v.(*cfg.GameSmithyStove); ok { data = configure.Get(int32(level)) return } } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) { data = this._dropMap[dropId] return }