792 lines
22 KiB
Go
792 lines
22 KiB
Go
package hero
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"math/big"
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"go.mongodb.org/mongo-driver/bson"
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)
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func NewModule() core.IModule {
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m := new(Hero)
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return m
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}
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type Hero struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelHero *ModelHero
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modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
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modelTalent *ModelTalent // 天赋系统
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moduleFetter comm.IHeroFetter
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service core.IService
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moduleHoroscope comm.IHoroscope
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chat comm.IChat
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}
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//模块名
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func (this *Hero) GetType() core.M_Modules {
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return comm.ModuleHero
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}
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//模块初始化接口 注册用户创建角色事件
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func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service
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return
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}
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//装备组件
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func (this *Hero) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
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this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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func (this *Hero) Start() (err error) {
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleLibrary); err != nil {
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return
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}
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this.moduleFetter = module.(comm.IHeroFetter)
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if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil {
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return
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}
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this.moduleHoroscope = module.(comm.IHoroscope)
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if module, err = this.service.GetModule(comm.ModuleChat); err != nil {
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return
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}
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this.chat = module.(comm.IChat)
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err = this.ModuleBase.Start()
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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return
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}
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//创建单个叠加英雄
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func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, code pb.ErrorCode) {
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var (
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err error
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bFirst bool
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)
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hero, bFirst, err = this.modelHero.createHero(session, heroCfgId, num)
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if err == nil && bFirst {
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//go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
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if db.IsCross() {
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this.moduleFetter.SendRpcAddHero(session, heroCfgId)
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} else {
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this.moduleFetter.AddHeroFetterData(session.GetUserId(), heroCfgId)
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}
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//}(session.GetUserId(), heroCfgId)
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// 统计任务
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this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId))
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// 查品质
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cfg := this.configure.GetHeroConfig(heroCfgId)
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if cfg != nil {
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this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
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this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
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}
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return
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}
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code = pb.ErrorCode_HeroCreate
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return
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}
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//获取英雄
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func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
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hero := this.modelHero.getOneHero(uid, heroId)
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if hero == nil {
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return nil, pb.ErrorCode_HeroNoExist
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}
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return hero, pb.ErrorCode_Success
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}
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//佩戴装备
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func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
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if hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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list := make([]*pb.DBHero, 0)
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if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil {
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code = pb.ErrorCode_HeroEquipUpdate
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return
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} else {
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if newHero != nil {
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list = append(list, newHero)
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}
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}
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list = append(list, hero)
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this.modelHero.setEquipProperty(hero, equip)
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
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// 随机任务统计
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if hero.SuiteId != 0 || hero.SuiteExtId != 0 {
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this.SendRdTask(session)
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}
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return
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}
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func (this *Hero) SendRdTask(session comm.IUserSession) {
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equipmap := make(map[int32]map[int32]int32, 0) // k 套装id k1 xx星 v 数量
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list := this.GetHeroList(session.GetUserId())
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for _, v := range list {
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if v.SuiteId != 0 {
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if _, ok := equipmap[v.SuiteId]; !ok {
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equipmap[v.SuiteId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteId][v.Suite1Star]++
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}
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if v.SuiteExtId != 0 {
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if _, ok := equipmap[v.SuiteExtId]; !ok {
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equipmap[v.SuiteExtId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteExtId][v.Suite2Star]++
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}
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}
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for k, v := range equipmap {
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for k1, v1 := range v {
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this.ModuleRtask.SendToRtask(session, comm.Rtype46, v1, k1, k)
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}
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}
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}
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//英雄列表
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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return this.modelHero.getHeroList(uid)
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}
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//查询英雄数量
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func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
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heroes := this.GetHeroList(uId)
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for _, v := range heroes {
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if v.HeroID == heroCfgId {
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amount++
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}
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}
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return amount
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}
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// 删除指定卡牌
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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err := this.modelHero.consumeHeroCard(udi, hero, amount)
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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return
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}
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// 清空数据
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func (this *Hero) CleanData(uid string) {
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this.modelHero.cleanData(uid)
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}
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// 创建一些特殊的英雄
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func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode) {
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if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 || amount == 0 {
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return pb.ErrorCode_ReqParameterError
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}
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// 等级校验
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conf := this.configure.GetHeroConfig(heroConfId)
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if conf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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cid := heroConfId
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maxStar := conf.Star
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starConf := this.configure.GetHeroStarupConfig(cid, conf.Star)
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if starConf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 获取最大星级
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for i := 1; ; i++ {
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starConf := this.configure.GetHeroStarupConfig(cid, conf.Star+int32(i))
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if starConf == nil {
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break
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}
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if starConf != nil && starConf.Gold == 0 {
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maxStar = star + int32(i)
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break
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}
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}
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maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
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if star > maxStar || lv > maxLv {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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hero, err := this.modelHero.createOneHero(session.GetUserId(), heroConfId)
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if err != nil {
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return pb.ErrorCode_HeroCreate
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}
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hero.Lv = lv
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hero.Star = star
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hero.SameCount = amount
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_heroMap := map[string]interface{}{
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"lv": hero.Lv,
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"star": hero.Star,
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"isOverlying": false,
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"sameCount": amount,
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}
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// 保存数据
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err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
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if err != nil {
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log.Errorf("GetSpecified failed:%v", err)
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return
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}
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// push change
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
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return
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}
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//Event-------------------------------------------------------------------------------------------------玩家离线
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func (this *Hero) EventUserOffline(session comm.IUserSession) {
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err := this.modelHero.RemoveUserHeroInfo(session)
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this.Debugf("EventUserOffline:%s err:%v", session.ToString(), err)
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}
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// 批量创建多个英雄
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func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode) {
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var (
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changeList []*pb.DBHero
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firstGet []string
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)
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for heroCfgId, num := range heros {
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if num == 0 { // 数量为0 不做处理
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continue
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}
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if hero, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
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this.Errorf("create hero %s failed", heroCfgId)
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return
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}
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if result, err1 := this.ModuleUser.GetUserExpand(session.GetUserId()); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]int32, 0)
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}
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if _, ok := result.GetTujian()[heroCfgId]; !ok {
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heroConf := this.modelHero.moduleHero.configure.GetHeroConfig(heroCfgId)
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if heroConf != nil {
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if heroConf.Handbook == -1 {
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sz[heroCfgId] = 0
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} else {
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sz[heroCfgId] = 1
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}
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initUpdate["tujian"] = sz
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this.ModuleUser.ChangeUserExpand(session.GetUserId(), initUpdate)
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firstGet = append(firstGet, heroCfgId)
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}
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changeList = append(changeList, hero)
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}
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}
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}
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if bPush && len(changeList) > 0 { //推送
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList})
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}
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// 首次获得英雄 则推送
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if len(firstGet) > 0 {
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session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
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HeroId: firstGet,
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})
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}
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return
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}
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) {
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var (
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_hero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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)
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if heroObjID == "" {
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return
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}
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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newhero, curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp)
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if code != pb.ErrorCode_Success {
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return
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}
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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if newhero != nil {
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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// 英雄练功
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func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) {
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var (
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_hero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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)
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
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code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
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return
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}
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if !bKongfu {
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeNil,
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}
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err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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_hero.Status = pb.HeroType_HeroTypeNil
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
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_changeHero = append(_changeHero, newHero)
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}
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeKongFu,
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"isOverlying": false,
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"sameCount": 1,
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"horoscopeProperty": _hero.HoroscopeProperty,
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}
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_hero.Status = pb.HeroType_HeroTypeKongFu
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_hero.SameCount = 1
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err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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if newhero != nil {
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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// 创建怪物英雄
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func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
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hero = this.modelHero.InitMonsterHero(heroCid, star, lv)
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return
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}
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// 只通过唯一id 查询英雄信息
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func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) {
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if this.IsCross() {
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for _, tag := range db.GetServerTags() {
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conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
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if err1 != nil {
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continue
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}
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sr := conn.Mgo.FindOne(comm.TableHero, bson.M{
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"_id": oid,
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})
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hero = &pb.DBHero{}
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if err = sr.Decode(hero); err == nil {
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return
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} else {
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this.modelHero.moduleHero.Errorf("find hero error: %v", err)
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}
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}
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} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
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if res := this.modelHero.DB.FindOne(comm.TableHero, bson.M{
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"_id": oid,
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}); res == nil {
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hero = &pb.DBHero{}
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if err = res.Decode(hero); err != nil {
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this.modelHero.moduleHero.Errorf("find hero error: %v", err)
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return
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}
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}
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}
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return
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}
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// 获取非叠加英雄信息
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func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero {
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tmp := make([]*pb.DBHero, 0)
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for _, v := range this.modelHero.getHeroList(uid) {
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if !v.IsOverlying {
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tmp = append(tmp, v)
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}
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}
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return tmp
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}
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func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero) (err error) {
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err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros})
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return
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}
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// 充值了多少钱
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func (this *Hero) RechargeMoney(uid string, money int32) {
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conf := this.configure.GetGlobalConf()
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if conf != nil {
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if len(conf.DrawCardRechargeReward) != 2 {
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return
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}
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if money != conf.DrawCardRechargeReward[0] {
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return
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}
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}
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if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
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update := map[string]interface{}{}
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if v, ok := record.Condition["recharge"]; !ok {
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record.Condition["recharge"] = 0
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} else {
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if conf.DrawCardRechargeReward[1] < v {
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record.Condition["recharge"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 多少天没登录
|
||
func (this *Hero) NoLoginDay(uid string, day int32) {
|
||
conf := this.configure.GetGlobalConf()
|
||
if conf != nil {
|
||
if len(conf.DrawCardRegressionReward) != 2 {
|
||
return
|
||
}
|
||
if day != conf.DrawCardRegressionReward[0] {
|
||
return
|
||
}
|
||
}
|
||
if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
|
||
update := map[string]interface{}{}
|
||
|
||
if v, ok := record.Condition["login"]; !ok {
|
||
record.Condition["login"] = 0
|
||
} else {
|
||
if conf.DrawCardRegressionReward[1] < v {
|
||
record.Condition["login"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 连续抽卡最多连续出A个相同阵营的英雄(普通卡池)
|
||
/*
|
||
heroCid 抽到的5星英雄ID
|
||
drawCount 当前抽卡次数
|
||
poll 当前卡池
|
||
返回值 newCid不满足抽卡要求替换其他5星英雄
|
||
*/
|
||
func (this *Hero) ContinuousRestriction(uid string, heroCid string, drawCount int32, pool string) (newCid string) {
|
||
var (
|
||
update map[string]interface{}
|
||
)
|
||
record, err := this.modelRecord.GetHeroRecord(uid)
|
||
if err != nil {
|
||
return heroCid
|
||
}
|
||
for heroid, index := range record.Star5Hero {
|
||
if heroid == heroCid {
|
||
conf := this.configure.GetGlobalConf() //.
|
||
iMaxCOunt := conf.DrawCardContinuousRestrictionStar5
|
||
if drawCount-index <= iMaxCOunt { // 连续n次还获得该英雄 直接替换其他英雄
|
||
|
||
_data := this.configure.GetPollByType(pool)
|
||
if _data == nil {
|
||
|
||
return heroCid
|
||
}
|
||
sz := make([]int32, 0)
|
||
for _, v := range _data[5] {
|
||
sz = append(sz, v.Weight)
|
||
}
|
||
//randomIndex := this.modelHero.GetRandW(sz)
|
||
for i := 0; i < len(_data[5]); i++ {
|
||
if v, ok := _data[5]; ok {
|
||
if int32(len(v)) > int32(i) {
|
||
newCid = v[i].Id
|
||
if newCid == heroid {
|
||
continue
|
||
}
|
||
record.Star5Hero[heroid] = drawCount
|
||
update["star5Hero"] = record.Star5Hero
|
||
this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息
|
||
return
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return heroCid
|
||
}
|
||
|
||
// 检查充值和未登录天数之内抽卡是否抽中
|
||
func (this *Hero) CheckCondition(uid string) bool {
|
||
var (
|
||
curCount int32
|
||
update map[string]interface{}
|
||
)
|
||
update = make(map[string]interface{}, 0)
|
||
defer this.modelRecord.ChangeHeroRecord(uid, update)
|
||
record, _ := this.modelRecord.GetHeroRecord(uid)
|
||
if v, ok := record.Condition["recharge"]; ok {
|
||
conf := this.configure.GetGlobalConf() //.
|
||
if len(conf.DrawCardRechargeReward) == 2 {
|
||
curCount = conf.DrawCardRechargeReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
if n.Int64() < 1 {
|
||
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["recharge"] += 1
|
||
}
|
||
}
|
||
if v, ok := record.Condition["login"]; ok {
|
||
conf := this.configure.GetGlobalConf() //.
|
||
if len(conf.DrawCardRegressionReward) == 2 {
|
||
curCount = conf.DrawCardRegressionReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
|
||
if n.Int64() < 1 {
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["login"] += 1
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
// 检查大于lv等级英雄的数量
|
||
func (this *Hero) CheckLvNum(uid string, lv int32) int32 {
|
||
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.Lv >= lv {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
func (this *Hero) GetTujianHeroNum(uid string) int32 {
|
||
if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
|
||
tujian := result.GetTujian()
|
||
return int32(len(tujian))
|
||
}
|
||
return 0
|
||
}
|
||
|
||
////拥有觉醒至A级的B星英雄N个
|
||
func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32 {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.JuexingLv >= juexingLv && v.Star >= star {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
//拥有共鸣至N级的英雄
|
||
func (this *Hero) CheckResonaceHeroNum(uid string, resonaceLv int32) int32 {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.ResonateNum >= resonaceLv {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
// 获取所有满星满级满觉醒的英雄
|
||
func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
|
||
data := this.modelHero.moduleHero.configure.GetHeroConfigData()
|
||
var (
|
||
changeHero []*pb.DBHero
|
||
)
|
||
for _, v := range data {
|
||
if v.Handbook != -1 {
|
||
cid := v.Hid
|
||
maxStar := v.Star
|
||
starConf := this.configure.GetHeroStarupConfig(cid, v.Star)
|
||
if starConf == nil {
|
||
continue // 走到这里说明配置表没有配置数据
|
||
}
|
||
// 获取最大星级
|
||
for i := 1; ; i++ {
|
||
starConf := this.configure.GetHeroStarupConfig(cid, v.Star+int32(i))
|
||
if starConf == nil {
|
||
break
|
||
}
|
||
if starConf != nil && starConf.Gold == 0 {
|
||
maxStar = v.Star + int32(i)
|
||
break
|
||
}
|
||
}
|
||
|
||
maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
|
||
|
||
maxJux := 1 // 最大觉醒等级
|
||
for i := 1; ; i++ {
|
||
data := this.configure.GetHeroAwakenConfig(cid, int32(i))
|
||
if data == nil {
|
||
maxJux = i
|
||
break
|
||
}
|
||
}
|
||
|
||
// 开始创建英雄
|
||
hero, err := this.modelHero.createOneHero(session.GetUserId(), v.Hid)
|
||
if err != nil {
|
||
return pb.ErrorCode_HeroCreate
|
||
}
|
||
// 获取满级技能
|
||
for _, skill := range hero.NormalSkill {
|
||
skillMaxLv := this.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
|
||
if skill.SkillLv < skillMaxLv && skillMaxLv > 0 {
|
||
skill.SkillLv = skillMaxLv
|
||
}
|
||
}
|
||
hero.Lv = maxLv
|
||
hero.Star = maxStar
|
||
hero.JuexingLv = int32(maxJux)
|
||
hero.SameCount = 1
|
||
this.modelHero.PropertyCompute(hero) // 重新计算属性
|
||
_heroMap := map[string]interface{}{
|
||
"lv": hero.Lv,
|
||
"star": hero.Star,
|
||
"juexingLv": hero.JuexingLv,
|
||
"isOverlying": false,
|
||
"sameCount": 1,
|
||
"normalSkill": hero.NormalSkill,
|
||
"talentProperty": hero.TalentProperty,
|
||
"property": hero.Property,
|
||
}
|
||
|
||
// 保存数据
|
||
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
|
||
if err != nil {
|
||
log.Errorf("GetSpecified failed:%v", err)
|
||
continue
|
||
}
|
||
changeHero = append(changeHero, hero)
|
||
}
|
||
}
|
||
//推送
|
||
if len(changeHero) > 0 {
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
|
||
}
|
||
return
|
||
}
|
||
|
||
func (this *Hero) SendChatMsg(session comm.IUserSession, _mapAddHero map[string]int32, cards []string) {
|
||
rsp := &pb.HeroDrawCardResp{}
|
||
///英雄招募 【玩家名称】在招募中获得了【英雄名称】!
|
||
for hid := range _mapAddHero {
|
||
if user := this.ModuleUser.GetUser(session.GetUserId()); user != nil {
|
||
|
||
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, hid)
|
||
} else {
|
||
this.Errorf("no found userdata uid:%s", session.GetUserId())
|
||
}
|
||
}
|
||
rsp.Heroes = cards
|
||
session.SendMsg(string(this.GetType()), DrawCard, rsp)
|
||
}
|
||
|
||
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, itype bool) {
|
||
// 任务统计
|
||
if itype { //普通招募
|
||
if drawCount == 10 {
|
||
sz := make(map[int32]int32, 0)
|
||
for _, star := range szStar {
|
||
sz[star]++
|
||
}
|
||
for k := range sz {
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype17, 1, k)
|
||
}
|
||
}
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype18, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype141, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype143, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype145, drawCount)
|
||
} else { // 阵营招募
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype19, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype142, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype144, drawCount)
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype146, drawCount)
|
||
if drawCount == 10 {
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype91, 1) // 阵营10连
|
||
}
|
||
}
|
||
for _, star := range szStar {
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype16, star, 1)
|
||
}
|
||
if drawCount == 10 {
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype90, 1)
|
||
}
|
||
this.ModuleRtask.SendToRtask(session, comm.Rtype89, drawCount)
|
||
}
|