package hero import ( "crypto/rand" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "go_dreamfactory/utils" "math/big" "go.mongodb.org/mongo-driver/bson" ) func NewModule() core.IModule { m := new(Hero) return m } type Hero struct { modules.ModuleBase api *apiComp configure *configureComp modelHero *ModelHero modelRecord *ModelRecord // 英雄抽卡保底,次数等数据 modelTalent *ModelTalent // 天赋系统 moduleFetter comm.IHeroFetter service core.IService moduleHoroscope comm.IHoroscope chat comm.IChat } //模块名 func (this *Hero) GetType() core.M_Modules { return comm.ModuleHero } //模块初始化接口 注册用户创建角色事件 func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service return } //装备组件 func (this *Hero) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero) this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord) this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *Hero) Start() (err error) { var module core.IModule if module, err = this.service.GetModule(comm.ModuleLibrary); err != nil { return } this.moduleFetter = module.(comm.IHeroFetter) if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil { return } this.moduleHoroscope = module.(comm.IHoroscope) if module, err = this.service.GetModule(comm.ModuleChat); err != nil { return } this.chat = module.(comm.IChat) err = this.ModuleBase.Start() event.RegisterGO(comm.EventUserOffline, this.EventUserOffline) return } //创建单个叠加英雄 func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, code pb.ErrorCode) { var ( err error bFirst bool ) hero, bFirst, err = this.modelHero.createHero(session, heroCfgId, num) if err == nil && bFirst { //go func(uid string, heroCfgId string) { // 携程处理 图鉴数据 if db.IsCross() { this.moduleFetter.SendRpcAddHero(session, heroCfgId) } else { this.moduleFetter.AddHeroFetterData(session.GetUserId(), heroCfgId) } //}(session.GetUserId(), heroCfgId) // 统计任务 this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId)) // 查品质 cfg := this.configure.GetHeroConfig(heroCfgId) if cfg != nil { this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color) this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color) } return } code = pb.ErrorCode_HeroCreate return } //获取英雄 func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) { hero := this.modelHero.getOneHero(uid, heroId) if hero == nil { return nil, pb.ErrorCode_HeroNoExist } return hero, pb.ErrorCode_Success } //佩戴装备 func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) { if hero == nil { code = pb.ErrorCode_HeroNoExist return } list := make([]*pb.DBHero, 0) if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil { code = pb.ErrorCode_HeroEquipUpdate return } else { if newHero != nil { list = append(list, newHero) } } list = append(list, hero) this.modelHero.setEquipProperty(hero, equip) session.SendMsg("hero", "change", &pb.HeroChangePush{List: list}) // 随机任务统计 if hero.SuiteId != 0 || hero.SuiteExtId != 0 { this.SendRdTask(session) } return } func (this *Hero) SendRdTask(session comm.IUserSession) { equipmap := make(map[int32]map[int32]int32, 0) // k 套装id k1 xx星 v 数量 list := this.GetHeroList(session.GetUserId()) for _, v := range list { if v.SuiteId != 0 { if _, ok := equipmap[v.SuiteId]; !ok { equipmap[v.SuiteId] = make(map[int32]int32, 0) } equipmap[v.SuiteId][v.Suite1Star]++ } if v.SuiteExtId != 0 { if _, ok := equipmap[v.SuiteExtId]; !ok { equipmap[v.SuiteExtId] = make(map[int32]int32, 0) } equipmap[v.SuiteExtId][v.Suite2Star]++ } } for k, v := range equipmap { for k1, v1 := range v { this.ModuleRtask.SendToRtask(session, comm.Rtype46, v1, k1, k) } } } //英雄列表 func (this *Hero) GetHeroList(uid string) []*pb.DBHero { return this.modelHero.getHeroList(uid) } //查询英雄数量 func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) { heroes := this.GetHeroList(uId) for _, v := range heroes { if v.HeroID == heroCfgId { amount++ } } return amount } // 删除指定卡牌 func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) { err := this.modelHero.consumeHeroCard(udi, hero, amount) if err != nil { code = pb.ErrorCode_DBError return } return } // 清空数据 func (this *Hero) CleanData(uid string) { this.modelHero.cleanData(uid) } // 创建一些特殊的英雄 func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode) { if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 || amount == 0 { return pb.ErrorCode_ReqParameterError } // 等级校验 conf := this.configure.GetHeroConfig(heroConfId) if conf == nil { code = pb.ErrorCode_ReqParameterError return } cid := heroConfId maxStar := conf.Star starConf := this.configure.GetHeroStarupConfig(cid, conf.Star) if starConf == nil { code = pb.ErrorCode_ReqParameterError return } // 获取最大星级 for i := 1; ; i++ { starConf := this.configure.GetHeroStarupConfig(cid, conf.Star+int32(i)) if starConf == nil { break } if starConf != nil && starConf.Gold == 0 { maxStar = star + int32(i) break } } maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级 if star > maxStar || lv > maxLv { code = pb.ErrorCode_ReqParameterError return } hero, err := this.modelHero.createOneHero(session.GetUserId(), heroConfId) if err != nil { return pb.ErrorCode_HeroCreate } hero.Lv = lv hero.Star = star hero.SameCount = amount _heroMap := map[string]interface{}{ "lv": hero.Lv, "star": hero.Star, "isOverlying": false, "sameCount": amount, } // 保存数据 err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap) if err != nil { log.Errorf("GetSpecified failed:%v", err) return } // push change session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}}) return } //Event-------------------------------------------------------------------------------------------------玩家离线 func (this *Hero) EventUserOffline(session comm.IUserSession) { err := this.modelHero.RemoveUserHeroInfo(session) this.Debugf("EventUserOffline:%s err:%v", session.ToString(), err) } // 批量创建多个英雄 func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode) { var ( changeList []*pb.DBHero firstGet []string ) for heroCfgId, num := range heros { if num == 0 { // 数量为0 不做处理 continue } if hero, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success { this.Errorf("create hero %s failed", heroCfgId) return } if result, err1 := this.ModuleUser.GetUserExpand(session.GetUserId()); err1 == nil { initUpdate := map[string]interface{}{} sz := result.GetTujian() if len(sz) == 0 { sz = make(map[string]int32, 0) } if _, ok := result.GetTujian()[heroCfgId]; !ok { heroConf := this.modelHero.moduleHero.configure.GetHeroConfig(heroCfgId) if heroConf != nil { if heroConf.Handbook == -1 { sz[heroCfgId] = 0 } else { sz[heroCfgId] = 1 } initUpdate["tujian"] = sz this.ModuleUser.ChangeUserExpand(session.GetUserId(), initUpdate) firstGet = append(firstGet, heroCfgId) } changeList = append(changeList, hero) } } } if bPush && len(changeList) > 0 { //推送 session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList}) } // 首次获得英雄 则推送 if len(firstGet) > 0 { session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{ HeroId: firstGet, }) } return } func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) { var ( _hero *pb.DBHero newhero *pb.DBHero _changeHero []*pb.DBHero // 变化的英雄 ) if heroObjID == "" { return } _hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID) if code != pb.ErrorCode_Success { return } newhero, curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp) if code != pb.ErrorCode_Success { return } _changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变 if newhero != nil { _changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了 } session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return } // 英雄练功 func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) { var ( _hero *pb.DBHero newhero *pb.DBHero _changeHero []*pb.DBHero // 变化的英雄 ) _hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID) if code != pb.ErrorCode_Success { return } if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu { code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态 return } if !bKongfu { _heroMap := map[string]interface{}{ "status": pb.HeroType_HeroTypeNil, } err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 if err1 != nil { this.Errorf("update hero skill failed:%v", err1) code = pb.ErrorCode_DBError return } _hero.Status = pb.HeroType_HeroTypeNil _changeHero = append(_changeHero, _hero) session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return } if _hero.SameCount > 1 { _hero.SameCount -= 1 newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero) _changeHero = append(_changeHero, newHero) } _heroMap := map[string]interface{}{ "status": pb.HeroType_HeroTypeKongFu, "isOverlying": false, "sameCount": 1, "horoscopeProperty": _hero.HoroscopeProperty, } _hero.Status = pb.HeroType_HeroTypeKongFu _hero.SameCount = 1 err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 if err1 != nil { this.Errorf("update hero skill failed:%v", err1) code = pb.ErrorCode_DBError return } _changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变 if newhero != nil { _changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了 } _changeHero = append(_changeHero, _hero) session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return } // 创建怪物英雄 func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) { hero = this.modelHero.InitMonsterHero(heroCid, star, lv) return } // 只通过唯一id 查询英雄信息 func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) { if this.IsCross() { for _, tag := range db.GetServerTags() { conn, err1 := db.ServerDBConn(tag) // 遍历连接对象 if err1 != nil { continue } sr := conn.Mgo.FindOne(comm.TableHero, bson.M{ "_id": oid, }) hero = &pb.DBHero{} if err = sr.Decode(hero); err == nil { return } else { this.modelHero.moduleHero.Errorf("find hero error: %v", err) } } } else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的 if res := this.modelHero.DB.FindOne(comm.TableHero, bson.M{ "_id": oid, }); res == nil { hero = &pb.DBHero{} if err = res.Decode(hero); err != nil { this.modelHero.moduleHero.Errorf("find hero error: %v", err) return } } } return } // 获取非叠加英雄信息 func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero { tmp := make([]*pb.DBHero, 0) for _, v := range this.modelHero.getHeroList(uid) { if !v.IsOverlying { tmp = append(tmp, v) } } return tmp } func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero) (err error) { err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros}) return } // 充值了多少钱 func (this *Hero) RechargeMoney(uid string, money int32) { conf := this.configure.GetGlobalConf() if conf != nil { if len(conf.DrawCardRechargeReward) != 2 { return } if money != conf.DrawCardRechargeReward[0] { return } } if record, err := this.modelRecord.GetHeroRecord(uid); err != nil { update := map[string]interface{}{} if v, ok := record.Condition["recharge"]; !ok { record.Condition["recharge"] = 0 } else { if conf.DrawCardRechargeReward[1] < v { record.Condition["recharge"] = 0 } } // 同步数据 update["condition"] = record.Condition if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil { this.Errorf("ChangeHeroRecord error: %v", err) } } } // 多少天没登录 func (this *Hero) NoLoginDay(uid string, day int32) { conf := this.configure.GetGlobalConf() if conf != nil { if len(conf.DrawCardRegressionReward) != 2 { return } if day != conf.DrawCardRegressionReward[0] { return } } if record, err := this.modelRecord.GetHeroRecord(uid); err != nil { update := map[string]interface{}{} if v, ok := record.Condition["login"]; !ok { record.Condition["login"] = 0 } else { if conf.DrawCardRegressionReward[1] < v { record.Condition["login"] = 0 } } // 同步数据 update["condition"] = record.Condition if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil { this.Errorf("ChangeHeroRecord error: %v", err) } } } // 连续抽卡最多连续出A个相同阵营的英雄(普通卡池) /* heroCid 抽到的5星英雄ID drawCount 当前抽卡次数 poll 当前卡池 返回值 newCid不满足抽卡要求替换其他5星英雄 */ func (this *Hero) ContinuousRestriction(uid string, heroCid string, drawCount int32, pool string) (newCid string) { var ( update map[string]interface{} ) record, err := this.modelRecord.GetHeroRecord(uid) if err != nil { return heroCid } for heroid, index := range record.Star5Hero { if heroid == heroCid { conf := this.configure.GetGlobalConf() //. iMaxCOunt := conf.DrawCardContinuousRestrictionStar5 if drawCount-index <= iMaxCOunt { // 连续n次还获得该英雄 直接替换其他英雄 _data := this.configure.GetPollByType(pool) if _data == nil { return heroCid } sz := make([]int32, 0) for _, v := range _data[5] { sz = append(sz, v.Weight) } //randomIndex := this.modelHero.GetRandW(sz) for i := 0; i < len(_data[5]); i++ { if v, ok := _data[5]; ok { if int32(len(v)) > int32(i) { newCid = v[i].Id if newCid == heroid { continue } record.Star5Hero[heroid] = drawCount update["star5Hero"] = record.Star5Hero this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息 return } } } } } } return heroCid } // 检查充值和未登录天数之内抽卡是否抽中 func (this *Hero) CheckCondition(uid string) bool { var ( curCount int32 update map[string]interface{} ) update = make(map[string]interface{}, 0) defer this.modelRecord.ChangeHeroRecord(uid, update) record, _ := this.modelRecord.GetHeroRecord(uid) if v, ok := record.Condition["recharge"]; ok { conf := this.configure.GetGlobalConf() //. if len(conf.DrawCardRechargeReward) == 2 { curCount = conf.DrawCardRechargeReward[1] } if v >= curCount { // 触发保底 直接给5星 delete(record.Condition, "recharge") update["condition"] = record.Condition return true } else { // 1/curCount概率 n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount))) if n.Int64() < 1 { delete(record.Condition, "recharge") update["condition"] = record.Condition return true } record.Condition["recharge"] += 1 } } if v, ok := record.Condition["login"]; ok { conf := this.configure.GetGlobalConf() //. if len(conf.DrawCardRegressionReward) == 2 { curCount = conf.DrawCardRegressionReward[1] } if v >= curCount { // 触发保底 直接给5星 delete(record.Condition, "login") update["login"] = record.Condition return true } else { // 1/curCount概率 n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount))) if n.Int64() < 1 { delete(record.Condition, "login") update["login"] = record.Condition return true } record.Condition["login"] += 1 } } return false } // 检查大于lv等级英雄的数量 func (this *Hero) CheckLvNum(uid string, lv int32) int32 { tmp := make([]*pb.DBHero, 0) for _, v := range this.modelHero.getHeroList(uid) { if v.Lv >= lv { tmp = append(tmp, v) } } return int32(len(tmp)) } func (this *Hero) GetTujianHeroNum(uid string) int32 { if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil { tujian := result.GetTujian() return int32(len(tujian)) } return 0 } ////拥有觉醒至A级的B星英雄N个 func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32 { tmp := make([]*pb.DBHero, 0) for _, v := range this.modelHero.getHeroList(uid) { if v.JuexingLv >= juexingLv && v.Star >= star { tmp = append(tmp, v) } } return int32(len(tmp)) } //拥有共鸣至N级的英雄 func (this *Hero) CheckResonaceHeroNum(uid string, resonaceLv int32) int32 { tmp := make([]*pb.DBHero, 0) for _, v := range this.modelHero.getHeroList(uid) { if v.ResonateNum >= resonaceLv { tmp = append(tmp, v) } } return int32(len(tmp)) } // 获取所有满星满级满觉醒的英雄 func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) { data := this.modelHero.moduleHero.configure.GetHeroConfigData() var ( changeHero []*pb.DBHero ) for _, v := range data { if v.Handbook != -1 { cid := v.Hid maxStar := v.Star starConf := this.configure.GetHeroStarupConfig(cid, v.Star) if starConf == nil { continue // 走到这里说明配置表没有配置数据 } // 获取最大星级 for i := 1; ; i++ { starConf := this.configure.GetHeroStarupConfig(cid, v.Star+int32(i)) if starConf == nil { break } if starConf != nil && starConf.Gold == 0 { maxStar = v.Star + int32(i) break } } maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级 maxJux := 1 // 最大觉醒等级 for i := 1; ; i++ { data := this.configure.GetHeroAwakenConfig(cid, int32(i)) if data == nil { maxJux = i break } } // 开始创建英雄 hero, err := this.modelHero.createOneHero(session.GetUserId(), v.Hid) if err != nil { return pb.ErrorCode_HeroCreate } // 获取满级技能 for _, skill := range hero.NormalSkill { skillMaxLv := this.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID)) if skill.SkillLv < skillMaxLv && skillMaxLv > 0 { skill.SkillLv = skillMaxLv } } hero.Lv = maxLv hero.Star = maxStar hero.JuexingLv = int32(maxJux) hero.SameCount = 1 this.modelHero.PropertyCompute(hero) // 重新计算属性 _heroMap := map[string]interface{}{ "lv": hero.Lv, "star": hero.Star, "juexingLv": hero.JuexingLv, "isOverlying": false, "sameCount": 1, "normalSkill": hero.NormalSkill, "talentProperty": hero.TalentProperty, "property": hero.Property, } // 保存数据 err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap) if err != nil { log.Errorf("GetSpecified failed:%v", err) continue } changeHero = append(changeHero, hero) } } //推送 if len(changeHero) > 0 { session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero}) } return } func (this *Hero) SendChatMsg(session comm.IUserSession, _mapAddHero map[string]int32, cards []string) { rsp := &pb.HeroDrawCardResp{} ///英雄招募 【玩家名称】在招募中获得了【英雄名称】! for hid := range _mapAddHero { if user := this.ModuleUser.GetUser(session.GetUserId()); user != nil { this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, hid) } else { this.Errorf("no found userdata uid:%s", session.GetUserId()) } } rsp.Heroes = cards session.SendMsg(string(this.GetType()), DrawCard, rsp) } func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, itype bool) { // 任务统计 if itype { //普通招募 if drawCount == 10 { sz := make(map[int32]int32, 0) for _, star := range szStar { sz[star]++ } for k := range sz { this.ModuleRtask.SendToRtask(session, comm.Rtype17, 1, k) } } this.ModuleRtask.SendToRtask(session, comm.Rtype18, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype141, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype143, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype145, drawCount) } else { // 阵营招募 this.ModuleRtask.SendToRtask(session, comm.Rtype19, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype142, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype144, drawCount) this.ModuleRtask.SendToRtask(session, comm.Rtype146, drawCount) if drawCount == 10 { this.ModuleRtask.SendToRtask(session, comm.Rtype91, 1) // 阵营10连 } } for _, star := range szStar { this.ModuleRtask.SendToRtask(session, comm.Rtype16, star, 1) } if drawCount == 10 { this.ModuleRtask.SendToRtask(session, comm.Rtype90, 1) } this.ModuleRtask.SendToRtask(session, comm.Rtype89, drawCount) }