go_dreamfactory/modules/web/config.go
2022-07-25 16:35:35 +08:00

52 lines
1.0 KiB
Go

package web
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
game_serverlist = "game_serverlist.json"
)
type configureComp struct {
modules.MCompConfigure
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadConfigure(game_serverlist, cfg.NewGame_serverList)
return
}
func (this *configureComp) getConfig() (data *cfg.Game_serverList, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_serverlist); err != nil {
return
} else {
if data, ok = v.(*cfg.Game_serverList); !ok {
err = fmt.Errorf("%T no is *cfg.Game_ActiveReward", v)
return
}
}
return
}
func (this *configureComp) getServerListConf() (data []*cfg.Game_serverListData) {
conf, err := this.getConfig()
if err != nil {
return data
}
if conf != nil {
return conf.GetDataList()
}
return
}