package web import ( "fmt" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) const ( game_serverlist = "game_serverlist.json" ) type configureComp struct { modules.MCompConfigure } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadConfigure(game_serverlist, cfg.NewGame_serverList) return } func (this *configureComp) getConfig() (data *cfg.Game_serverList, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_serverlist); err != nil { return } else { if data, ok = v.(*cfg.Game_serverList); !ok { err = fmt.Errorf("%T no is *cfg.Game_ActiveReward", v) return } } return } func (this *configureComp) getServerListConf() (data []*cfg.Game_serverListData) { conf, err := this.getConfig() if err != nil { return data } if conf != nil { return conf.GetDataList() } return }